the city as a controlled hallucination: from amusement parks to urban space
Briefly

the city as a controlled hallucination: from amusement parks to urban space
"The amusement park transforms episodic displays into coherent systems of circulation, attraction, and anticipation. Visitors move through a sequence of intensities, where architecture, technology, and storytelling compose a single experience."
"This logic becomes explicit in projects like Luna Luna, conceived by André Heller in 1987. Bringing together artists such as Jean-Michel Basquiat, Keith Haring, David Hockney, and Salvador Dalí, the project collapses the distance between artwork and attraction."
"The fairground becomes a constructed world where art operates through movement and participation. The dream is no longer represented. It is built and inhabited."
"Projects like Disneyland extend this logic further, organizing space as a continuous narrative where different elements contribute to a constructed experience."
The contemporary city originates from controlled environments that test experiences before infrastructure is established. Early amusement parks like Coney Island serve as prototypes of urban life, merging fantasy and technology into spatial experiments. These parks transform episodic displays into coherent systems of circulation and anticipation, creating immersive experiences where reality feels suspended. Projects like Luna Luna and Disneyland further this concept, organizing space into continuous narratives that engage visitors through movement and participation, blurring the lines between art and attraction.
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