Blue Prince presents itself primarily as a puzzle game, but reveals a deeper narrative concerning political themes, particularly censorship and fascism. Players engage with the game through note-taking and solving riddles, uncovering a hidden story about a missing children's author and a series of dark events tied to political turmoil. Delving into in-game letters and books creates a complex layer that goes beyond simple gameplay, ultimately conveying a broader political warning intertwined with the game's mysteries. Completion of the game hints at further exploration of these weighty themes, particularly after the credits roll.
The first hint that I came across myself was a rejection letter for a manuscript of a children's book named The Red Prince. You learn from a thought scribbled on the page that the book's ending had to be changed because it was "too political."
Even with just a bit of in-game reading, I could tell there was more to the story after I hit the credits - more mysteries to explore, and some lingering loose threads to tie up.
It is, quintessentially, a puzzle game. But that's not the whole story. Hidden after the credits and between the puzzles is a timely political warning.
I certainly didn't expect an all-too-timely political thriller that touches on themes of fascism, jingoism, censorship, and political violence.
Collection
[
|
...
]