Technology as a design material: Designing with sensors
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Technology as a design material: Designing with sensors
"As designers of interactive products, we are often working with or designing for a specific technology that frames our work and enables interaction between users and systems. Many designers are used to designing for mobile, web, or smart TVs, yet few know how to design with sensors. This is partly because design education tends to focus on aesthetic, usability and ergonomic aspects rather than on the technological dimensions of design or on how designers can treat technology as a design material."
"In this article, I will guide you through the process of designing with sensors. First, I discuss technology as a design material, explaining what this concept means and why designers should consider technology as a raw material to be shaped. Second, I present two important frameworks for designing with sensors and discuss how sensor data can be represented in ways that are clear, expressive, and engaging for users."
Designers of interactive products frequently operate within specific technologies that shape interaction between users and systems, yet many designers lack experience designing with sensors. Design education commonly emphasizes aesthetic, usability, and ergonomic concerns while overlooking technological dimensions and the potential to treat technology as a material. Technology can be defined broadly as tools, processes, or systems that extend human capability. Sensors and the data they produce should be approached as raw design materials that can be shaped and represented. Two design frameworks provide structured approaches for integrating sensors into interaction design. Sensor data representations should be clear, expressive, and engaging for users.
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