
"And according to director Genki Kawamura, one of the reasons that the movie feels so fresh could be because of how he approached it. "I wasn't necessarily thinking about a film adaptation of a video game," he tells The Verge. "I was thinking about how to create a new cinematic experience that blurs the lines between video game and cinema.""
"The two are very similar, and the film even starts out with the game's first-person perspective. And like the game, the movie features a person stranded inside of a hallway that repeats itself, and the only way to get out is to spot "anomalies" - basically, weird shit that changes in each loop - and then switch directions."
Exit 8 adapts the horror game's core mechanics by placing a character inside a repeating Tokyo subway hallway and preserving the interactive rules. The film uses first-person perspective and repeating loops to recreate the game's tension while adding characters and a narrative. Escape requires spotting "anomalies" that change each loop and altering direction, turning gameplay rules into cinematic devices. Director Genki Kawamura designed the film to blur the lines between video game and cinema rather than simply translate the source. Advice from Shigeru Miyamoto informed the process while maintaining the game's structural integrity.
Read at The Verge
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