
"The game features black-and-white comic-like art with a hand-drawn look plus vibrant blocks of colour that make it look like a massacre in a Mondrian exhibition. Things get even more intriguing when you read the developers' description of the mechanics (see our guides of the best game development software and the best laptops for game development if you want to create carnage of your own)."
"The unique 'gimmick' as the developer calls it, is that every bullet has a unique effect. Red bullets ricochet off walls, and yellow bullets home in on the nearest enemy. After you shoot, the bullets hang in the air as glowing trails and they can be fused midair to create devastating combinations. If you punch trails that are close together, they merge into a new projectile that combines all their effects. So you could get a ricocheting bullet that also seeks out enemies."
VINCIT blends fast-paced first-person shooting with roguelike-inspired emergent systems and aggressive movement mechanics. The visual style pairs stark black-and-white, hand-drawn comic visuals with vivid blocks of colour to create a striking, chaotic aesthetic. Each bullet carries a distinct effect—such as ricochet or homing—and fired bullets linger as glowing trails that can be fused midair by punching them, producing combined projectiles with multiple effects. Bullets also function as movement tools, enabling actions like double jumping off trails. The project has been in development for two years and will be published by Cowboy & Clown Games.
Read at Creative Bloq
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