Someone Finally Made Video Meetings Look Like a Game Console - Yanko Design
Briefly

Someone Finally Made Video Meetings Look Like a Game Console - Yanko Design
"The concept is deceptively simple: what if meetings felt less like mandatory Zoom rectangles and more like gathering around a shared screen? The team created a physical meeting system inspired by retro game consoles, complete with a bright red spherical camera perched on a stand like some cheerful robot companion, and a base unit that wouldn't look out of place next to your old Nintendo."
"But this isn't just nostalgia bait. The designers identified a real problem with modern collaboration tools: everyone staring at their own screens creates this weird isolation, even when you're supposedly "together" in a virtual room. Fevertime flips that script by projecting content onto a shared surface, encouraging actual eye contact and spatial awareness. The physical device becomes a focal point, something to gather around rather than disappear behind."
A team created a physical meeting system that mimics mid-80s arcade aesthetics, with a bright red spherical camera, cartridge-style slots, controller-like forms, and a scorched-red-and-neon palette. The device projects shared content onto a collective display to encourage eye contact and spatial awareness, turning meetings into gatherings around a focal object rather than isolated rectangles. Meetings can be scheduled in advance with defined time, participants, and structure; participants can immediately share content from personal devices when a session starts. Content stays synchronized and visible to everyone, while a clean modular interface shows meeting cards, schedules, and project data.
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