15 Years Later, Halo Is Reviving One Of Its Coolest Multiplayer Experiments
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15 Years Later, Halo Is Reviving One Of Its Coolest Multiplayer Experiments
"Halo: Infinite is bringing back Invasion, the asymmetrical, objective-based multiplayer mode last featured in 2010's Halo: Reach. The mode has a team of eight attackers pushing to complete an objective, such as capturing a point on a map or bringing a flag back to their base, while a defending team seeks to shut them down. The two teams alternate until one side earns three victories. If both teams are successful in their bid, both walk away with a feel-good win."
"Attackers and defenders can choose from specific loadouts that are conducive to the side they're on. Similar to Battlefield, players can spawn on their teammates or "buddies," so they can get back into the fight quicker. Another cool wrinkle of the original was that attackers were typically outfitted as more durable Spartans, while defenders were the faster Covenant. In this redux version of Invasion, the game type mostly plays out the same, save for a few tweaks."
Halo: Infinite reintroduces Invasion, an asymmetrical objective-based multiplayer mode with eight attackers attempting goals like capturing points or returning flags while defenders try to stop them. Rounds alternate until one side earns three victories, and both teams can claim a satisfying win if they succeed. Players select loadouts tailored to their side and can spawn on teammates or "buddies" for faster re-entry. The original separated durable Spartan attackers from faster Covenant defenders; the redux uses standard Spartans divided into UNSC and Banished. Community-created custom maps join classic maps Breakpoint and Recovery. The mode arrives in Operation Warpath, which adds unlockable Lancer armor, a UEG Regalia coating via 20 free battle pass tiers, and premium rewards such as a weapon skin and a Spartan helmet inspired by ancient Greek soldiers.
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