
"Those old Telltale games were what I'd call "appointment playing," something you made time in your schedule to play. I remember genuinely looking forward to the next episode, speculating on how my choices would play out, and being excited to see how other players reacted. And yes, Telltale's games were often about the illusion of choice rather than actually diverging story paths - but it was effective."
"The crux of it all is that most Telltale games simply told good, well-written stories with lovable characters, and the nature of the narrative choices had you agonizing over what those characters thought. Through the episodic structure, you get the chance to sit on those choices and character interactions - extra time to think about how these characters make you feel."
Telltale created beloved episodic narrative games but shut down in 2018 after financial and workplace troubles. Players missed the appointment-style releases that encouraged speculation and anticipation between episodes. Telltale often relied on the illusion of choice while delivering strong writing, character work, and emotional engagement. Dispatch captures those strengths and advances the formula through a similar episodic cadence and thoughtful narrative choices. AdHoc Studio includes veterans from Telltale, Ubisoft, and Night School. The game centers on Robert Robertson, the third-generation Mecha Man, inheriting a family superhero legacy and suffering a catastrophic loss in combat.
Read at Inverse
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