Borderlands 4 Review - Too Much Of An Overcorrection
Briefly

Borderlands 4 Review - Too Much Of An Overcorrection
"Borderlands 4 aims to rectify the various issues of its predecessor--namely, the overreliance on cringe jokes, overly talkative main villains, and bullet-sponge boss battles. And while these issues are addressed, it may have been an overcorrection as Borderlands 4 is cranked so far in the other direction that the resulting game feels like a strange imitation of the series. The core bread and butter of the franchise--rewarding looting and satisfying shooting--remains the same, delivering hours of solid first-person shooter gameplay."
"Each Vault Hunter possesses unique skill trees and abilities, allowing you to flavor your approach to the game the way you want. Vex the Siren is a summoner who can create ghostly visages of either herself or a fanged beast to attract enemy fire away from her, for example, while Amon the Forgeknight uses advanced tech to create elemental axes, whips, or a shield so he can wade into melee combat."
Borderlands 4 rectifies several tonal and design problems from the previous entry, removing cringe jokes, overly talkative villains, and bullet-sponge bosses. The core looting-and-shooting loop remains intact, providing hours of solid first-person shooter gameplay. Narrative elements are noticeably weaker. Four playable Vault Hunters return, each with distinct skill trees and abilities that support varied playstyles. Vex can summon ghostly visages, while Amon conjures elemental weapons and a shield for melee. This roster represents the franchise's strongest assortment to date, with each Vault Hunter proving useful in combat, boss encounters, and cooperative play. Long-term balance among characters remains to be fully determined.
Read at GameSpot
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