
"A twist in the game's finale turns its main villain, the Timekeeper, into a far less compelling character. But before that, I really enjoyed the amount of time Gearbox devoted to showing how evil the Timekeeper and his cronies are, and how characters deal with the question of how much they're willing to sacrifice for freedom. And what happens when some go too far,"
"or not far enough? Don't expect -like depth and writing about genocidal leaders here. Still, I was pleasantly surprised by how often I cared about what was happening to both new and returning characters alike. Gearbox's writers do a fantastic job of really making you hate the Timekeeper and his various underlings. Don't get attached to anyone in this story. That's all I'm saying..."
Six years elapsed since the last mainline Borderlands, and player expectations for co-op shooters have increased. Borderlands 4 acts like a soft reboot set on the planet Kairos, introducing new villains, allies, and enemies while still referencing past events. The narrative is smaller and more contained, focused on what happens when powerful people seize and refuse to relinquish control. The Timekeeper serves as the central antagonist, portrayed broadly as cruel and controlling, though a late-game twist reduces his effectiveness. Gameplay remains loot-driven and cooperative, requiring the elimination of thousands of enemies and the collection of vast numbers of guns.
Read at Kotaku
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