
"Demon Tides feels like a mash-up of so many good platformers that, thanks to all those years I spent running and jumping, make it fit like a glove. The game's impeccable movement design seems to draw on the best of what multiple games have done, fusing them all at once to make something that feels weighty, yet still fast and fluid enough that movement feels like a joy, not just a means to an end."
"Our spunky hero Beebz can transform into different animals at will, allowing her to seamlessly and effortlessly change how she moves through the environment. She can fly, float, grind, swim, and climb, among other things, and the transition between each of these modes of movement is quick, intuitive, and keeps the momentum going as long as your finger's on the analog stick."
"If moving through a world isn't quick and painless, I grow to resent giant worlds for wasting my time, thinking about how I would have once been able to accomplish much more in a smaller area rather than having to spend several minutes walking to the good stuff because someone decided that time spent getting somewhere is the pinnacle of game design."
Demon Tides, Fabraz's sequel to their 2021 platformer, delivers movement mechanics that feel weighty yet fast and fluid. The protagonist Beebz can transform into different animals at will, enabling seamless transitions between flying, floating, grinding, swimming, and climbing. Each mode shift is quick and intuitive, maintaining momentum throughout gameplay. The game's early segments effectively introduce these traversal tools. The design philosophy prioritizes engaging movement over padding gameplay with tedious traversal, addressing a common frustration in modern games with large worlds where movement between locations becomes a chore rather than enjoyable gameplay.
Read at Kotaku
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