Highguard Adds 5v5 Mode For Its First Weekend
Briefly

Highguard Adds 5v5 Mode For Its First Weekend
"On Friday, Wildlight's studio head and game director Chan Grenier teased on Twitter that a "big update" about Highguard was coming, adding "You'll want to see this one." About four hours later, after some delay, that update arrived, and it was indeed a biggie. For a limited time, Highguard will offer players a 5v5 mode, a big shift from the game's 3v3 mode, which many had criticized for being too small and sweaty."
""We heard the feedback," posted the official Highguard account. "For the weekend, we are experimenting with a 5v5 Raid Mode. This is a separate playlist and not meant to replace 3's. 3v3 Raids are still there for people who enjoy it! The lobby has been updated to allow for parties of 5 while the mode is live." You asked, we listened All-new 5v5 limited time mode, playable now! ⚔️ pic.twitter.com/wBaFZUOCeZ - Highguard | LIVE NOW! (@PlayHighguard) January 30, 2026"
"The new mode was added as part of a patch that is live now on consoles and PC. 5v5 will only be around for the weekend, for now, and Wildlight warns that adding more players could lead to some performance issues. Still, I'm excited to give Highguard another shot to see if a few more players in the game's big empty maps could help add some excitement and take some pressure off players having to perform perfectly during team fights."
Highguard launched on January 26 and has struggled to retain players, according to SteamDB. Wildlight introduced a limited-time 5v5 Raid Mode in response to community feedback. Studio head Chan Grenier teased a "big update" on Twitter before the mode's release. The 5v5 option is an experimental, separate playlist and does not replace existing 3v3 Raids, and the lobby was updated to allow parties of five. The mode arrived via a patch on consoles and PC and will run only for the weekend, with a warning that more players could cause performance issues. Some players hope larger teams will enliven large, underpopulated maps and reduce pressure during team fights.
Read at Kotaku
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