Highguard Steam Players Down 80% Already
Briefly

Highguard Steam Players Down 80% Already
"launched to just shy of 100,000 concurrent players on Steam, a very stong start. Now, usually when tracking stats on SteamDB you will see an ebb and a flow as major markets log off for the night. But each day you'll see a surge of players logging back on, and if you're very lucky, it'll be close to the initial launch count, or sometimes even higher!"
"Highguard, though, has not seen that normal pattern occur. In the 30-hours since launching - and therefore past the point you'd expect to see players flow back in as they wake up or get home from work - Highguard has sat at around 18,000 concurrent players. Doing some quick math, the player count has dropped by approximately 80%. But based on my research, a drop of this size isn't unheard of, or even uncommon, though it's still not a great sign."
"The initial launch numbers put Highguard in an elite tier, as very, very few games ever hit the 100,000-concurrent player mark. The prominence it got at The Game Awards and its free-to-play pricetag mean a lot of people will hop on just to see what's going on, so I'm not shocked to see a big drop in numbers."
Highguard achieved a near-100,000 concurrent player peak on Steam at launch but fell to roughly 18,000 concurrent players within about 30 hours, an approximate 80% decline. Typical Steam patterns show daily drops and recoveries as markets cycle, but Highguard did not regain launch-level numbers in the initial window. Strong initial interest was driven by exposure at The Game Awards and a free-to-play model. Maintaining 10,000–20,000 concurrent players could allow the game to persist, and developers have indicated the title can function with relatively low populations. Thousands of negative Steam reviews threaten longer-term reputation despite a slight uptick in positive review ratio.
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