"When it comes to creating a spy or agent fantasy that travels the world - the globetrotting, contemporary world fantasy - we have spent a lot of hours traversing in that area, which, I think, has given us a certain expertise and know-how over the years."
"Whenever we can, we try to open it up; in the gameplay trailer, you have to infiltrate this chateau, This is where we try to bring that IOI DNA that we have from Hitman, where you represent it as a way where there are different paths into this chateau, and then you have to go from here. And then, we have the Kensington level, where we have several segments, especially going through the trespassing segments where combat is involved, where you have a much wider range of choice: You can go stealthy or you can go combat,"
IO Interactive has been known for the Hitman franchise for 25 years, featuring Agent 47 and global assassination missions. The World of Assassination trilogy delivered highly regarded sandbox stealth experiences and pushed the studio’s technology and community presence. Those skills and systems influenced 007 First Light, transferring stealth design, level variety, and player-choice mechanics into a Bond-themed spy experience. The studio’s familiarity with globetrotting, contemporary spy fantasies informed level design and pacing. Levels are designed with multiple entry paths and a mix of stealth and combat options, allowing players to choose varied approaches to objectives.
Read at Game Informer
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