
"As the Metroid Prime series has gone on, it's leaned progressively more into fast-paced action and linear stories, while deemphasizing the more open-ended exploration of the original game. That shift is seen in full force in the intro to Metroid Prime 4. A Galactic Federation base guarding a mysterious alien relic is under attack, and spacefaring bounty hunter Samus Aran is there to help."
"It's been a long wait for Metroid Prime 4: Beyond - eight years since it was announced and 18 since Metroid Prime 3. Long enough for the game to restart development, switch studios, build up excessive amounts of both hope and fear in series fans, and make many question whether it would ever be released."
Metroid Prime 4 shifts the series toward fast-paced action and linear storytelling, reducing emphasis on the open-ended exploration that defined the original. The game opens with Samus aiding a Galactic Federation base, a relic accident that propels her through space, and an awakening on the alien planet Viewros. A scanning visor yields no insight at first, and the environment feels unfamiliar and otherworldly. Samus gains psychic and telekinetic powers from a device that reveals the Lamorn and clarifies the setting. The title endured an extended, troubled development that included a restart and studio change, and design choices aim to distinguish the game from both its predecessors and the broader Metroidvania trend.
Read at Inverse
Unable to calculate read time
Collection
[
|
...
]