
"DLSS 5 takes a game's color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay."
"Nvidia announced the next evolution of DLSS, calling DLSS 5 the company's "most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018." Nvidia's CEO Jensen Huang called the new tech the "GPT moment" for video game graphics and said that it blends "hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism.""
Nvidia revealed DLSS 5 on March 16, positioning it as a major breakthrough in computer graphics since ray tracing's introduction in 2018. CEO Jensen Huang described it as the "GPT moment" for video game graphics, combining hand-crafted rendering with generative AI to enhance visual realism. The technology processes a game's color and motion vectors per frame, using AI models to add photoreal lighting and materials anchored to 3D content while maintaining frame-to-frame consistency. DLSS 5 operates in real-time at up to 4K resolution for interactive gameplay. However, initial screenshots of the technology applied to characters in Resident Evil Requiem demonstrate significant visual artifacts, particularly in facial features, raising questions about the technology's effectiveness.
Read at Kotaku
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