Nvidia Ridiculed for "Sloptracing" Feature That Uses AI to Yassify Video Games in Real Time
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Nvidia Ridiculed for "Sloptracing" Feature That Uses AI to Yassify Video Games in Real Time
"Rather than just providing a little clarity to a fuzzy image, the feature looks more like a glorified Snapchat filter, varnishing the art style of your favorite games with an overwrought, generative AI finish. The effect is most noticeable when applied to faces. Iconic characters in the demo like Leon Kennedy from the Resident Evil franchise are, it's no exaggeration to say, literally yassified."
"Gamers and developers fumed against the announcement, calling it "slop" and a "betrayal" of games' artistic intent. Memes spread parodying the AI feature's garish aesthetic, in which an original character or person is contrasted with a "DLSS 5" image that shows the subject in an unrecognizable style. Some even gave it a harsh nickname: "sloptracing," a play on Nvidia's ray tracing tech."
"According to Nvidia's announcement, DLSS 5 "introduces a real-time neural rendering model that infuses pixels with photoreal lighting and materials." It takes a "game's color and motion vectors for each frame as input, and uses an AI model to infuse the scene" with enhanced visual properties."
Nvidia unveiled DLSS 5, an AI-powered upscaling technology designed to enhance video game graphics by infusing pixels with photorealistic lighting and materials. The company positioned it as a major breakthrough in computer graphics. However, the feature generated significant backlash from the gaming community. Gamers and developers criticized the technology for applying an overwrought generative AI aesthetic that distorts original art styles, comparing it to a Snapchat filter. The effect is particularly noticeable on character faces, where iconic figures appear dramatically altered. The negative reception led to memes and harsh nicknames like "sloptracing," with critics viewing the feature as a betrayal of artistic intent rather than a genuine visual improvement.
Read at Futurism
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