Octopath Traveler 0 Devs On Expanding The Series With A Focus On Freedom
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Octopath Traveler 0 Devs On Expanding The Series With A Focus On Freedom
"The Octopath Traveler series began with a funny name and a bold concept: eight individual stories converging in one connected world, all presented in a retro "HD-2D" aesthetic that paid homage to Square Enix's beloved 16-bit era. Octopath Traveler 2 expanded on the concept further, and this year, Octopath Traveler 0 is once again making the already-massive RPG even broader, using the core story of the mobile game Champions of the Continent and transforming it into a full-fledged Octopath prequel."
"This time you'll create your own customized protagonist character, and the game has an ambitious town-building mechanic that both enhances your options and fleshes out quests to have more reward. Combat options are also greatly expanded now that you can have eight party members in battle at once--four in the frontline and four in the back for support. We've been impressed by what we've seen so far, so we spoke with producer Hirohito Suzuki and game director Yasuhiro Kidera about some of our burning questions."
Octopath Traveler 0 transforms the mobile game's core story into a full Octopath prequel while retaining the series' retro HD-2D aesthetic and multi-story roots. Players can create a customized protagonist and rebuild a town through a new town-building mechanic that enhances options and quest rewards. Combat supports eight party members simultaneously—four frontline and four support in the back—expanding tactical possibilities. Player freedom remains central, with Path Actions and choice-driven drama shaping progression. The game adapts Champions of the Continent material into a broader RPG framework and launches on PC, PS4, PS5, Xbox Series X|S, and Nintendo Switch on December 4.
Read at GameSpot
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