Shot from a respectful distance in near-total darkness, and with the ambient sounds of the forest serving as soundtrack, the doc forces us to adjust our eyes in order to see the shapes emerging from the blackness onscreen; and to witness a nocturnal existence in which time is suspended, the hushed tedium punctuated only by distant gunshots. In other words, to look and listen differently.
The game was from a new IP called Borderlands, and promised, as the cover's tagline said, to combine concepts from action/RPGs like Diablo with the post-apocalyptic setting from series like Mad Max within the wrapper of a first-person shooter. The game looked promising thanks to its tight gameplay, genre-melding concepts, and promise of millions of guns. Still, there was just one problem: Borderlands and Gearbox had a massive identity crisis to address as deadlines rapidly approached.