#game-design

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#metroid-prime-4
fromEngadget
2 months ago
Video games

Metroid Prime 4: Beyond review: an excellent modernization, but not a total reinvention

fromEngadget
2 months ago
Video games

Metroid Prime 4: Beyond review: an excellent modernization, but not a total reinvention

fromhttps://www.arogyayogaschool.com/blog
1 week ago
Yoga

Why Short Play Sessions Beat Long Grinds In Modern Game Design

Games adapted to fragmented attention by designing short, meaningful sessions that respect limited time and deliver quick, clear progress and rewards.
Board games
fromBoard Game Quest
1 week ago

The Best Board Games from 2025

2025 delivered a diverse set of standout board games, including heavy Euros, complex strategy titles, and innovative thematic productions.
fromKotaku
1 week ago

Marathon Art Director Talks Big Design Shift And Leaving Bungie

The game design itself having a pretty profound evolution midway through, and that changed the visual psychology a fair amount,
Video games
Video games
fromKotaku
2 weeks ago

Baby Steps Finally Gets Some Love After Clair Obscure Sweeps

Baby Steps, a physics-based rhythm-controlled game, earned multiple 2026 IGF nominations and interrogates challenging mechanics through gameplay and narrative.
Video games
fromGameSpot
2 weeks ago

Animal Crossing's 3.0 Update Just Killed Existing Hotel Businesses

New Horizons 3.0 adds an official pier hotel that renders many player-made hotels obsolete and prompts players to remove handmade resorts.
#video-games
fromwww.theguardian.com
2 weeks ago
Video games

It's a loving mockery, because it's also who I am': the making of gaming's most pathetic character

Baby Steps uses deliberate frustration and an inept, awkward protagonist to transform player irritation into empathy, identification, and unexpected affection.
fromGameSpot
1 month ago
Video games

How Atomfall Makes Every Path Feel Important

Atomfall abandons quest categorization, letting players determine event order, creating a novel, player-driven narrative experience.
Games
fromKotaku
2 weeks ago

One Of Gaming's Best Parody Accounts Logs Off For Good

Adam Capone retired the Peter Molydeux parody Twitter account because game design matured and Peter Molyneux announced his final game.
Video games
fromKotaku
3 weeks ago

Final Fantasy 7 Rebirth's Minigames Weren't Just For Variety

Final Fantasy VII Rebirth includes numerous minigames intended to diversify pacing and honor the original, despite player criticism of their quantity and impact on pacing.
#jrpg
Humor
fromGame Informer
1 month ago

Finding The Game: What Video Games Can Learn From Improv Comedy

Successful comedy scenes and engaging games use heightening (the game) to escalate a quirky behavior, creating humor and maintaining audience interest.
Video games
fromGameSpot
1 month ago

Best Of 2025: Avowed's Most Controversial Feature Is Also One Of Its Best

Avowed mostly removes enemy respawns, making kills permanent and creating a persistent world that limits farming but increases consequence and variety.
Music
fromKotaku
1 month ago

Carolyn Petit's Top 5 Games Of 2025

Kojima argued that testing results that are 'too good' indicate mainstream, conventional design that should be changed to preserve artistic integrity.
#call-of-duty
#arc-raiders
fromGameSpot
1 month ago
Video games

The Arc Raiders Solo Experience Changed My Brain

Arc Raiders creates a uniquely engaging solo experience uncommon in its genre through deliberate game design by Embark Studios.
fromGameSpot
3 months ago
Video games

Arc Raiders Made Me Feel Like The Main Character | Final Preview

Arc Raiders creates cinematic set pieces through emergent, seemingly spontaneous moments, delivering memorable open-world experiences comparable to State of Decay, Sea of Thieves, and PUBG.
Video games
fromGameSpot
1 month ago

Death Stranding 2 And The Intoxicating Power Of Community

Death Stranding 2 uses literal weight on Sam's back to show increased responsibility and emphasizes that collective cooperation can lift that burden.
Video games
fromModern Farmer
1 month ago

Absolute The Tower Rush Slot - Player Experience - Modern Farmer

Tower Rush is a well-designed online slot offering layered gameplay, detailed development, and strategic tools for responsible, engaging player experiences.
Video games
fromKotaku
1 month ago

What Better Time Than The Holidays For Time Traveling Jigsaws

Strange Jigsaws is a cleverly inventive, overlooked indie puzzle game featuring fifty unique, expectation-defying puzzles and interconnecting mechanics, ideal for winter-holiday play.
Board games
fromGame Informer
1 month ago

The Best Tabletop RPGs Of 2025

2025's tabletop RPGs showcase a broadening hobby with diverse, impressive new releases competing alongside enduring, mainstay systems.
fromGameSpot
1 month ago

Best Soulslikes To Challenge Yourself With

Although one could argue that Demon's Souls was first, it was its multiplatform sequel that really introduced players to the genre's pillars that have persisted in the near two decades since. While this is sometimes reduced to just difficulty in some cases, what makes a Soulslike is far more than that, pulling in aspects of exploration, narrative structure, character progressions, and more to create a wholly distinct experience that can cater to a variety of different players depending on what parts are more heavily emphasized.
Video games
fromGameSpot
1 month ago

The Best Co-Op Horror Games To Put Friendships To The Test

The best co-op horror games know when to scare you senseless and when to let you experience triumph as a team over whatever spooky peril is waiting around each corner. Shadows that move when they shouldn't, distant footsteps drawing ever closer, and the dread of confronting something unknown--it's all better with company. Instead of facing your fears alone, you're able (although, sometimes forced) to rely on others: sharing resources, comparing clues, calling out directions, and of course screaming over each other when everything goes wrong.
Video games
Video games
fromGameSpot
1 month ago

The Best Mobile Games Of 2025 For iOS And Android

Mobile games prioritize quick, compelling, and sustainable gameplay; Umamusume offers anime horse-girl training and racing through a gacha progression toward the URA Finale.
fromwww.theguardian.com
1 month ago

Bluey's Quest for the Gold Pen: after some misfires we finally have the first good Bluey video game

Bluey embodies the talent, heart and character of Australia's creative industries. But unfortunately, until now, the beloved franchise's video games had a track record spottier than her friend Chloe the dalmatian. Some parents treated Budge Studios' 2023 mobile game Bluey: Let's Play! with caution, with its $9.99 monthly subscription and persistent adverts for Budge's other licensed games. Later that same year, Artax Games' Bluey: The Videogame was widely criticised on release for its barely two-hour run time, technical problems and $60 price tag.
Video games
#indie-development
#mega-evolution
Video games
fromKotaku
1 month ago

Final Fantasy 7 Remake Devs Worried The Sword Was Too Big

Square Enix retained Cloud's oversized Buster Sword in the remake because its iconic design outweighed realism concerns.
fromKotaku
1 month ago

The Outer Worlds 2 Gave Me What I Wanted And I Hated It

I was afraid to learn the answer. The odds that it was what I wanted to hear were not in my favor. What I wanted is practically unheard of in Western-style action role-playing games. But there were encouraging signs from the first dozen or so hours of my initial playthrough that this time might be a rare exception. I'd made it through Paradise Island, the game's first open area, without sparing a thought about how much loot I was carrying. I couldn't find the genre-typical "infinite home base storage chest" anywhere on my ship. I scoured the game's inventory menu for tiny numbers I might have missed with a more casual glance. Nothing.
Video games
Education
fromFortune
2 months ago

Video games can teach designers deeper lessons than 'high score streaks' and gamification | Fortune

Game design offers engagement strategies for education beyond simple points, streaks, and leaderboards, emphasizing sustained effort and motivation through thoughtful mechanics.
Games
fromArs Technica
2 months ago

"Players are selfish": Fallout 2's Chris Avellone describes his game design philosophy

Center game experiences on the player's perspective and choices to maximize enjoyment and engagement.
fromInverse
2 months ago

One Legendary Series Is Still The King Of Strategy Games. Its Developer Shares The Secrets Of Longevity.

I think what underpins our success is the pillars of scale, immersion, and authenticity. The tenants that we develop all our games by, and that level of authenticity we instill. It provides an experience that, for me, is unmatched,
Games
Video games
fromGameSpot
2 months ago

WoW Housing Is Finally Here, But There Is A Crack In The Foundation

World of Warcraft introduces player housing early-access December 2 for Midnight preorders, aiming to avoid Garrisons' isolation and customization failures.
fromArs Technica
2 months ago

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death

In an interview from his New Zealand home, though, Gilbert noted that his catalog also includes some reflex-based games- Humungous Entertainment's Backyard Sports titles and 2010's Deathspank, for instance. And Gilbert said his return to action-oriented game design today stemmed from his love for modern classics like Binding of Isaac, Nuclear Throne, and Dead Cells. "I mean, I'm certainly mostly known for adventure games, and I have done other stuff, [but] it probably is a little bit of a departure for me," he told Ars. "While I do enjoy playing narrative games as well, it's not the only thing I enjoy, and just the idea of making one of these kind started out as a whim."
Video games
Video games
fromKotaku
2 months ago

Persona Director Says 'JRPG 3.0' Is Coming To Re-Shape The Genre 'At A Fundamental Level' - Kotaku

JRPGs have evolved through three eras and a forthcoming 'JRPG 3.0' promises fundamental changes in game structure, presentation, and player dimensionality.
fromInverse
2 months ago

The Creator Of 'Persona 3' Wants To Revolutionize JRPGs Again

Katsura Hashino is the mind behind beloved cult classics like Shin Megami Tensei III, Trauma Center, and , but he's best known as the director of and, which redefined the franchise's identity and pushed the entire genre forward. Now, it seems Hashino isn't content to just keep doing the same thing. The creator has said he wants to fundamentally change the genre's "structure and presentation," and create "JRPG 3.0."
Video games
Video games
fromInverse
2 months ago

Move Over, Mario Kart. 35 Years Later, Nintendo's Best Racing Game Still Feels Divine To Play

F-Zero is a groundbreaking 1990 SNES futuristic racing game whose fast, neon-soaked design and characters defined the sci-fi racer genre and still plays superbly.
Video games
fromKotaku
2 months ago

Dragon Quest I&II HD-2D Remake Changed How I Look At The Series

Dragon Quest I&II HD-2D reimagines the originals as a modern HD-2D Dragon Quest experience that prioritizes contemporary design over strict NES-era fidelity.
Video games
fromKotaku
2 months ago

Marvel Rivals And Overwatch 2 Fans Are Fighting Again

Fans accuse Overwatch 2's new hero Vendetta of borrowing design and gameplay elements from Marvel Rivals' hero Magik, sparking copycat debates.
fromGameSpot
2 months ago

Fallout Creator Says Modern Games Are Going Through An Identity Crisis

Veteran RPG developer and Fallout co-creator Tim Cain argues that modern games have forgotten some lessons of history--a point he made in a recent YouTube video--you can watch the full video below--responding to a viewer's question about whether older titles contain any supposed lost wisdom. Cain's answer--"Yes, there is. Good question." Looking back at his own early years in the industry, he describes an era with only programmers and some artists, but no narrative designers, and far fewer competing priorities.
Video games
fromInverse
2 months ago

'Kirby Air Riders' Is Mario Kart's Weird, But Kind of Cool, Uncle

Mario Kart is stability - it's that aunt and uncle who live down the street. You have dinner at their house every week, and know you can call them for anything you might need. But Kirby Air Riders is that bizarre uncle that you only see at holidays, who's always got some crazy story about when he went to Burning Man, or a souvenir from his trip to Australia. You don't know him very well, but you always have a good time seeing him.
Video games
Video games
fromCodrops
2 months ago

Blood Sugar Battler: Building a Real Game as a Designer using AI | Codrops

Designer created Blood Sugar Battler, a one-minute tap-based mobile web game using AI tools to teach diabetes management through gameplay, scoring, and power-ups.
Video games
fromKotaku
2 months ago

Vampire: The Masquerade - Bloodlines 2: Great Story, Bad Game

Bloodlines 2 creates audiovisual tension for Masquerade breaches but lacks meaningful in-game consequences or moral mechanics tied to feeding, killing, and loss of humanity.
Games
fromInverse
2 months ago

5 Years Ago, PlayStation Released The Perfect Superhero Game

Miles Morales refines Insomniac's Spider-Man into an intimate, tightly paced origin story that surpasses its predecessor.
fromGameSpot
2 months ago

Phasmophobia's Next Map, Nell's Diner, Hints At The Game's Exciting Future

Nell's Diner, Phasmophobia art director Corey Dixon told me, is full of unique assets, many more interaction points than a typical map in the game, and several Easter eggs. Back when the game was developed by a single person, Daniel Knight, his expertise was in programming, not things like art direction, which is why today Phasmophobia still mostly uses some generic assets for things like furnishings, vehicles, and even the feared ghosts themselves.
Video games
Video games
fromGame Informer
in 3 days

Here's How The Dragon Quest VII Reimagined Team Streamlined Its Main Scenario

Dragon Quest VII Reimagined shortens the original 100+ hour experience by streamlining the main scenario and preserving core character themes and essential stories.
fromInverse
2 months ago

10 Years Ago, A Legendary Studio Made Its Last Great Open-World RPG

There's the obvious challenges of actually achieving success, but once you've created a hit TV show or blockbuster movie, the clock starts ticking on that nefarious "what's next?" question. Now the measurement of success isn't just how something compares to its peers, but how it compares to all prior achievements. This is especially daunting for video games, where a smash hit can define - or destroy - a studio's future.
Video games
Video games
fromRaph Koster
2 months ago

Game design is simple, actually

Game design centers on creating solvable problems that enable player mastery and measurable progress in prediction, which generates durable engagement and lasting "fun".
Video games
fromKotaku
2 months ago

Arc Raiders Review: Thrilling, Approachable, Excellent

Arc Raiders triggers primal survival instincts like paintball, offering thrilling danger and reward-driven gameplay without physical pain but with emotionally painful losses.
Video games
fromInverse
2 months ago

'Red Dead 2's' Biggest Mystery Just Got Solved (Sort Of)

Nigel's search for Gavin in Red Dead Redemption 2 was intentionally ambiguous and partly designed as a trolling red herring by Rockstar.
Video games
fromKotaku
2 months ago

Dispatch Brings Back One Of The Worst Parts Of Telltale

Choice-based games that hide exact dialogue behind vague blurbs cause mismatch between player intent and character actions, exemplified by Dispatch's confusing options.
fromGameSpot
3 months ago

Original Halo Developer Slams Campaign Evolved's Changes

You aren't supposed to be able to take the Warthog up to steamroll the Hunters. I intentionally placed rocks in the way so you had to fight them on foot. When you can just smash the crates out of the way it wrecks the encounters.But the worst part? They put trees in the landing...
Video games
Video games
fromGameSpot
3 months ago

Peter Molyneux Claims Masters Of Albion Will Finally Break His OverPromising Streak

Peter Molyneux intends Masters of Albion as his final game and a redemption title to combine RTS, god-game, and RPG elements after past overpromises.
fromInverse
3 months ago

'The Outer Worlds 2' Director Explains the Fallout New Vegas Radio Idea They 'Couldn't Realize' Until Now

"Bethesda introduced the radio in Fallout 3, which we didn't have in the original Fallout games, and I thought that was really cool. But most of the stuff they did, and in New Vegas, was all off-the-shelf existing music," The Outer Worlds 2 creative director Leonard Boyarsky tells Inverse, "I understand why they had to do that, because it'd be ridiculous to think you would come up with 60 songs from scratch. So even back then, it was in the back of my brain that it'd be cool to hear what music from this place would have sounded like."
Video games
Video games
fromGameSpot
3 months ago

FF7 Rebirth Director Doesn't See A Problem With Yellow Paint

Environmental guidance such as yellow paint is necessary in many games to help players navigate and avoid frustration, though implementation remains debatable.
Video games
fromKotaku
3 months ago

Arc Raiders' Design Director On Extraction Shooters

Arc Raiders removes prone to preserve pacing and balance while prioritizing approachability in an extraction shooter that maintains intense, weighty movement and tactical risk.
Games
fromKotaku
3 months ago

Final Fantasy 7 Rebirth Director Defends The Scourge Of Yellow Paint

Yellow paint navigation markers in modern games are necessary to guide players and prevent frustration, despite some players finding them immersion-breaking.
fromGameSpot
3 months ago

Live-Service Games Are Not Real Games, Former PlayStation Boss Says

According to Shawn Layden, a live-service game "isn't really a game." The former PlayStation executive said in an interview that a live-service game is better described as a "repetitive action engagement device." Then what is a game? Speaking to The Ringer, Layden said a game needs three elements. "I need a story, I need a character, and I need a world," he said.
Video games
fromGameSpot
3 months ago

Silent Hill Is At Its Best When It Takes Risks

Over the course of its 26-year history, the Silent Hill series has built up a reputation for offering deep dives into the more psychological side of the survival horror genre and giving players complex stories and experiences that often resonate more deeply than those found in the genre's action-focused contemporaries. This complexity, however, doesn't mean the series is without formula.
Video games
Games
fromUX Magazine
3 months ago

Flow State Design: Applying Game Psychology to Productivity Apps

Recreate game mechanics—balanced challenge, clear goals, and immediate feedback—to induce flow and make productivity tools engaging rather than tedious.
Video games
fromKotaku
3 months ago

Pokemon Legends: Z-A Changes Shiny Hunting Forever

Pokémon Legends: Z-A prevents found Shiny Pokémon from despawning, stashing up to ten shinies and preserving them across area changes unless defeated in battle.
fromGameSpot
3 months ago

Battlefield 6 Proves We Need To Embrace Companion Apps Again

There was once a time when having a full-blown computer in your pocket was still a fairly novel concept, and game developers, publishers, and console-makers were all too eager to find ways to work their existing products and franchises into mobile apps. Some of these were terrible, offering cheap imitations of their big siblings and often charging exorbitant prices for microtransactions, but there were also a whole bunch that took a different approach.
Video games
fromThe Verge
3 months ago

Pokemon Legends: Z-A is a fantastic return to (mega) form

After shaking up the Pokémon formula with Pokémon Legends: Arceus, its successor, Legends: Z-A, pushes things even further - and it's a very welcome change of pace. With , Nintendo and Game Freak demonstrated how much more vibrant, weird, and exciting the monster catching series could become with a few key changes to the classic formula. Arceus' historical story and open-ish world made the Pokémon universe feel like a bigger, wilder place, just as the revamped battling and catching mechanics turned the familiar process of filling out your pokédex into a completely different kind of experience.
Video games
Video games
fromArs Technica
3 months ago

It's time for game developers to bring back the cheat code

Cheat-style progression options return, letting players choose faster leveling, infinite resources, and other gameplay alterations while preserving optional obscurity via cheat codes.
#metroidvania
Board games
fromGameSpot
3 months ago

Magic: The Gathering's Head Designer Admits He's Still Trying To Like The Commander Format

Mark Rosewater dislikes the Commander format, preferring Magic's strategic one-on-one formats and viewing Commander as a political, multiplayer experience.
Video games
fromwww.theguardian.com
4 months ago

Ghost of Yotei review a brutal and stunningly beautiful samurai revenge quest

Ghost of Yotei pairs a vengeful protagonist, Atsu, with stunning direction, but player errors and UI placement sometimes produce unintentionally ridiculous moments.
fromKotaku
4 months ago

Resident Evil 9 Aims To Be More Like RE2

As one of the longest-running survival horror series, has had somewhat of an identity struggle over its many years. Some entries have been more action-focused, while others prioritized the dread and horror many come to the genre for. The last entry, Resident Evil Village, arguably leaned toward the action side of the equation. But the upcoming ninth entry, Requiem, aims to double down on the series' horror elements.
Video games
Video games
fromArs Technica
4 months ago

30 years later, I'm still obliterating planets in Master of Orion II-and you can, too

Master of Orion II (MOO2) exemplifies pure 4X design, rewarding long-term compounding decisions across exploration, expansion, exploitation, and extermination despite some design flaws.
Growth hacking
fromBusiness Matters
4 months ago

Gen Z's Attention Economy: Product Hooks That Actually Drive Retention

Retention increases when products deliver instant, low-friction value, visible progress, and quick rewards that create repeatable habits and ongoing excitement.
#roguelike
Video games
fromGadgets 360
4 months ago

Ghost of Yotei Review: A Samurai Story That Soars Despite Playing It Safe

A great sequel must expand themes, deepen connected gameplay systems, tread new ground, and surprise players to surpass its predecessor.
#adaptive-difficulty
fromMedium
6 months ago
Mental health

Designing Games for Players with Cognitive Impairments: Lessons from the Lab

fromMedium
6 months ago
Mental health

Designing Games for Players with Cognitive Impairments: Lessons from the Lab

fromMedium
6 months ago
Mental health

Designing Games for Players with Cognitive Impairments: Lessons from the Lab

fromMedium
6 months ago
Mental health

Designing Games for Players with Cognitive Impairments: Lessons from the Lab

Video games
fromThe Verge
4 months ago

Pokemon Legends Z-A is bringing fashion back to the franchise

Poke9mon Legends: Z-A offers robust character customization that reverses prior limited options, enabling players to create personalized trainers and diverse, expressive in-game fashion.
Video games
fromGameSpot
4 months ago

Silent Hill F Review - Spirited Away

Silent Hill f reinvents the series with Japanese slow-burning horror, strong writing, strategic gameplay, engaging combat, and spectacular visuals while honoring Silent Hill's legacy.
UX design
fromMedium
4 months ago

When UX dad meets board games for kids

Lack of inclusive design, such as reliance on red-green color cues, excludes colorblind players and reveals broader accessibility oversights in games and digital products.
Video games
fromGameSpot
4 months ago

Silksong Is Harder Than Hollow Knight, And it's Hornet's Fault

Hollow Knight: Silksong is intentionally more difficult because Hornet's faster, more skillful moveset required enemies and bosses to be more complex and aggressive.
Games
fromGameSpot
4 months ago

An Unconventional Way Of Playing A Fake Retro Game Collection Made It Something Much Greater

Playing UFO 50 one game at a time reveals powerful, ongoing lessons in game design through fifty interconnected retro-style games and thoughtful commentary.
Marketing
fromLondon Business News | Londonlovesbusiness.com
4 months ago

What lessons in branding can Slingo teach business owners? - London Business News | Londonlovesbusiness.com

Slingo's simple, descriptive name and diverse themed game offerings created broad accessibility and strong brand recognition, turning it into a breakout success in online bingo.
fromGameSpot
4 months ago

The 13 Best Puzzle Games To Play On iOS

The best puzzle games are ones that force you to take a moment to consider your next move, the world around you, the rules that you're being forced to operate under, and, sometimes, all of the above. They're delicately balanced experiences, carefully threading the needle between being too easy and satisfying and avoiding being too difficult and frustrating. These are experiences that ask a lot of their players, anticipating a level
Video games
fromCreative Bloq
4 months ago

Why 2D game art is thriving in 2025, and how you can do it too

Numbers suggest this isn't just nostalgia at work. While the global games market fluctuates, interest in pixel art and retro-inspired titles continues to grow. According to Cognitive Market Research, the pixel‑game games market is projected to expand at around 11.5% (CAGR) between 2024 and 2031. Indie titles, many leaning into 2D or pixel aesthetics, continue to be key drivers of engagement and discovery, even as saturation makes standing out increasingly challenging.
Video games
Video games
fromGameSpot
4 months ago

A Decade Ago, The Taken King Saved Destiny--And Then Cursed It

The Taken King transformed Destiny into a cohesive, lively live-service game and set templates that shaped future live-service successes and pitfalls.
Video games
fromGameSpot
4 months ago

Battlefield 6 Studio Reacts To Activision's Call Of Duty Skins Announcement

Battlefield 6 will keep cosmetics gritty, grounded, and realistic rather than adopting the goofy or wacky skins typical of other shooters.
Games
fromMedium
6 months ago

Designing Games for Players with Cognitive Impairments: Lessons from the Lab

Real-time adaptive challenge scaling is essential for cognitive remediation games because cognitive abilities vary widely within the same diagnosis.
UX design
fromMedium
4 months ago

When UX dad meets board games for kids

Inclusive design prevents accessibility failures like red-green color reliance and controllable mistakes in games foster safe risk-taking, iterative learning, and engineering intuition in children.
Video games
fromInverse
4 months ago

Years Before 'Fortnite' And 'Roblox', Nintendo's Daring Experiment Broke Its Own Rules

Super Mario Maker transformed Mario into a user-driven design toolkit that revitalized Nintendo's relevance despite the Wii U's commercial struggles.
fromwww.theguardian.com
4 months ago

Cronos: The New Dawn review survival horror is dead on arrival

You play an unnamed traveller, the latest of many, sent to gather information about a devastating outbreak that transformed the citizens of a town called New Dawn into the sort of misshapen monsters that have become the staple of sci-fi-adjacent survival horror: contorted of limb, long of fang, and ample of slobber. As you explore the stark, often beautifully devastated aftermath of the outbreak, you search for places where you can travel back through time to when all hell was breaking loose,
Video games
Video games
fromInverse
4 months ago

'Silksong's Difficulty Patch Can't Fix The Game's Biggest Problem

The first Silksong patch makes minor difficulty reductions and bug fixes but leaves the game's central, difficulty-focused design largely unchanged.
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