#game-design

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#crimson-desert
Video games
fromKotaku
2 days ago

Every Big Game Releasing The Week Of March 16, 2026

Crimson Desert launches this week after unusual marketing since 2019, with questions remaining about whether its visual spectacle translates to engaging gameplay and immersive open-world design.
fromKotaku
1 week ago
Video games

Crimson Desert Roasted Over 'TikTok Brain' Fast-Forward Feature

Crimson Desert's triple-speed dialogue feature enables players to fast-forward cutscenes while maintaining context, sparking debate about whether skipping story content contradicts RPG design principles.
Video games
fromKotaku
2 days ago

Every Big Game Releasing The Week Of March 16, 2026

Crimson Desert launches this week after unusual marketing since 2019, with questions remaining about whether its visual spectacle translates to engaging gameplay and immersive open-world design.
#slay-the-spire-2
fromArs Technica
5 days ago
Board games

Slay the Spire 2 is a bit too familiar for its own good

Slay the Spire 2 introduces new characters and mechanics during Early Access, but the core gameplay feels familiar to veterans of the original game.
fromKotaku
1 week ago
Board games

Slay The Spire 2 Is A Far Better Version Of An Extraordinary Game

Slay the Spire 2 refines and improves upon the original's roguelite deckbuilding formula rather than pursuing radical innovation, delivering an even better game.
Board games
fromArs Technica
5 days ago

Slay the Spire 2 is a bit too familiar for its own good

Slay the Spire 2 introduces new characters and mechanics during Early Access, but the core gameplay feels familiar to veterans of the original game.
Board games
fromKotaku
1 week ago

Slay The Spire 2 Is A Far Better Version Of An Extraordinary Game

Slay the Spire 2 refines and improves upon the original's roguelite deckbuilding formula rather than pursuing radical innovation, delivering an even better game.
Games
fromwww.theguardian.com
6 days ago

Parseword: Is Wordle creator's new game too much of a chin-scratcher' to go viral?

Josh Wardle created Parseword, a digital adaptation of cryptic crosswords designed to make the traditionally complex puzzle format accessible to a broader audience beyond dedicated enthusiasts.
fromKotaku
6 days ago

Jeff Kaplan Weighs In On AI: 'Human Spirit Is Irreplaceable'

Kaplan says that he does see AI as something that could potentially help with some of the more mundane logistical sides of game development, but he feels that the technology and its peddlers are "overconfident" in what it offers. He tells a story of how he used ChatGPT to try to solve a UI problem, as that isn't his area of expertise, and the bot "overconfidently" gave him the wrong answer.
Video games
Video games
fromKotaku
1 week ago

Nintendo Reveals Secrets To Making Donkey Kong Bananza Fun

Donkey Kong Bananza prioritizes beautiful, destructible environments where players can break nearly everything, with levels containing hundreds of millions of individually destructible voxels to maximize destruction satisfaction.
Video games
fromKotaku
1 week ago

Former God Of War Writer Says Sex Mini-Games Were 'Worked On By Women' And Should Return In Remake

God of War's sex mini-games were developed largely by women and should return in remakes; a former writer defends them as character-defining and respectful, while a PlayStation-themed Lego set leaks and AI-generated guides face criticism.
Games
fromEngadget
1 week ago

Wordle's creator is back with a new game, and it's a real chin scratcher

Josh Wardle released Parseword, a daily puzzle game based on cryptic crossword logic that requires wordplay skills like finding synonyms, reversing words, and combining letters.
fromThe New Yorker
1 week ago

The Next Game from the Creator of Wordle Is Here

The day Josh Wardle sold Wordle to the New York Times, in 2022, for more than a million dollars, should have been a moment of triumph. The game, which gives players six chances to guess a five-letter word, had unexpectedly become a global sensation, and Wardle had already begun to receive e-mails from puzzle designers seeking his input on their own ideas.
Games
Video games
fromKotaku
1 week ago

Marathon Has Replaced Nightreign As My Multiplayer Obsession

Marathon functions as an action roguelike disguised as an extraction shooter, combining procedural RNG, run-based gameplay, and permanent gear loss with the liberating design philosophy of traditional roguelikes.
fromwww.boardgamequest.com
1 week ago

Crowdfunding Campaigns of the Week 3/9/26

For the Gods! Conquer the Greek islands by building towering monuments to the Gods! A game by Trevor Benjamin, Brett J. Gilbert & David Thompson. Current Status: Funded! Platform: Kickstarter Pledge Amount: 55+ Ends: Tuesday, March 10th
Board games
Video games
fromThe Verge
1 week ago

Pokopia made me look at Pokemon's high-tech future in a whole new way

Pokopia's depiction of failing technology in a post-human world reveals how Pokémon games have always featured advanced sci-fi elements that players typically take for granted.
Games
fromKotaku
1 week ago

Pokemon Pokopia Is Fun When It's Not Being A Colossal Bummer

Pokémon Pokopia incorporates dark, melancholic lore throughout its design, requiring players to build graves for Pokémon like Cubone whose tragic backstories are central to their character.
Video games
fromKotaku
2 weeks ago

Remedy Explains What Defines A Control Game

Control Resonant is a semi-open-world melee-focused action RPG sequel that emphasizes aggressive playstyle through weapon and ability interplay, distinguishing itself from the original linear shooter and the multiplayer FBC: Firebreak spin-off.
#resident-evil-requiem
Video games
fromGameSpot
2 weeks ago

Resident Evil Requiem Is Capcom's Fastest-Selling Horror Hit Yet

Resident Evil Requiem achieved 5 million sales in five days, faster than previous mainline releases, with record-breaking concurrent player numbers and positive critical reception.
Games
fromDesign Milk
2 weeks ago

Printworks and Rosewood Define New State of Play

Play is foundational for developing relationships, maintaining cognitive sharpness, and building strategy skills through structured rules and meaningful challenge.
Games
fromKotaku
2 weeks ago

Icarus Is The Perfect Survival Sim No One's Talking About

After 20 years searching for the ideal survival game inspired by Minecraft and childhood adventure stories, the author discovered Icarus matches their vision of balancing exploration with safe refuge.
Video games
fromVulture
1 month ago

'If It Isn't Fun, It Goes'

Nintendo operates with deliberate secrecy, but rare insiders like Keza MacDonald reveal internal processes and Shigeru Miyamoto’s central creative influence.
fromKotaku
1 month ago

Romeo Is A Dead Man Review: Maximalist Aesthetics, Peak Action

"You don't need to put music into words right away, you just listen. Cinema is a lot like music. It can be very abstract, but people have a yearning to make intellectual sense of it, to put it right into words. And when they can't do that, it feels frustrating. But they can come up with an explanation from within, if they just allow it."
Video games
Games
fromKotaku
1 month ago

PC Gaming Graphics Cards Are Basically A Rounding Error For Nvidia And It's Acting Like It - Kotaku

Nvidia slows GeForce GPU plans as AI becomes priority; gaming news notes Nioh 3 rejects easy mode and Oblivion Remastered has no Switch 2 keycard.
Digital life
fromBusiness Matters
1 month ago

How Reading Slot Reviews Has Become Part of the Modern Gaming Experience

Players now research online slots using reviews to match game mechanics, volatility, and entertainment features to personal preferences.
#metroid-prime-4
fromEngadget
3 months ago
Video games

Metroid Prime 4: Beyond review: an excellent modernization, but not a total reinvention

fromEngadget
3 months ago
Video games

Metroid Prime 4: Beyond review: an excellent modernization, but not a total reinvention

fromhttps://www.arogyayogaschool.com/blog
1 month ago

Why Short Play Sessions Beat Long Grinds In Modern Game Design

Games did not suddenly become "worse." Games adapted. Attention got tired, schedules got tighter, and competition for free time turned brutal. A ten-minute gap now has to fight against messages, videos, and endless feeds. In that environment, long-form sessions still exist, but short sessions often win because they respect reality instead of demanding a perfect evening. That shift is visible everywhere, from mobile puzzlers to competitive titles and even casino-style experiences where a quick crore win feeling is part of the appeal.
fromBoard Game Quest
1 month ago

The Best Board Games from 2025

Ada's Dream is a heavy Eurogame featuring a dice-drafting rondel as a means of interacting with three distinct mini-games. Players embody contemporaries of Ada Lovelace as they work with her to build the first computer. The game leans into this theme with a gorgeous production featuring point-scoring objectives on adorable punchcards and dual-layered gears used to form basic mathematical functions that will help calculate your final score.
Board games
fromKotaku
1 month ago

Marathon Art Director Talks Big Design Shift And Leaving Bungie

The game design itself having a pretty profound evolution midway through, and that changed the visual psychology a fair amount,
Video games
Video games
fromKotaku
2 months ago

Baby Steps Finally Gets Some Love After Clair Obscure Sweeps

Baby Steps, a physics-based rhythm-controlled game, earned multiple 2026 IGF nominations and interrogates challenging mechanics through gameplay and narrative.
Video games
fromGameSpot
2 months ago

Animal Crossing's 3.0 Update Just Killed Existing Hotel Businesses

New Horizons 3.0 adds an official pier hotel that renders many player-made hotels obsolete and prompts players to remove handmade resorts.
#video-games
Games
fromKotaku
2 months ago

One Of Gaming's Best Parody Accounts Logs Off For Good

Adam Capone retired the Peter Molydeux parody Twitter account because game design matured and Peter Molyneux announced his final game.
Video games
fromKotaku
2 months ago

Final Fantasy 7 Rebirth's Minigames Weren't Just For Variety

Final Fantasy VII Rebirth includes numerous minigames intended to diversify pacing and honor the original, despite player criticism of their quantity and impact on pacing.
#jrpg
Humor
fromGame Informer
2 months ago

Finding The Game: What Video Games Can Learn From Improv Comedy

Successful comedy scenes and engaging games use heightening (the game) to escalate a quirky behavior, creating humor and maintaining audience interest.
Video games
fromGameSpot
2 months ago

Best Of 2025: Avowed's Most Controversial Feature Is Also One Of Its Best

Avowed mostly removes enemy respawns, making kills permanent and creating a persistent world that limits farming but increases consequence and variety.
Music
fromKotaku
2 months ago

Carolyn Petit's Top 5 Games Of 2025

Kojima argued that testing results that are 'too good' indicate mainstream, conventional design that should be changed to preserve artistic integrity.
Video games
fromGadgets 360
2 months ago

Call of Duty: Black Ops 7 Campaign Review: A New Low for the Franchise

Call of Duty: Black Ops 7's campaign represents the franchise's lowest-quality single-player experience, abandoning strengths and replacing them with always-online, repurposed, checkpointless co-op design.
#arc-raiders
fromGameSpot
2 months ago

Death Stranding 2 And The Intoxicating Power Of Community

I Can't Stop Thinking About Silent Hill f's Brilliant TwistOur Favorite Games of 2025 (That Didn't Make Our Top 10)New Tomb Raider Should Go Back to What Made The Original's So Great11 Best Games You Missed In 2025GameSpot's Top 10 Games Of 2025Crisol: Theater of Idols - Dev Doc 2: "Meet Your Foes" TrailerFallout Season 2 Continues To Be One Of The Best Video Game Adaptions
Video games
Video games
fromModern Farmer
2 months ago

Absolute The Tower Rush Slot - Player Experience - Modern Farmer

Tower Rush is a well-designed online slot offering layered gameplay, detailed development, and strategic tools for responsible, engaging player experiences.
fromKotaku
2 months ago

What Better Time Than The Holidays For Time Traveling Jigsaws

It's certainly true that Strange Jigsaws came out as long ago as August, and it's also very much the case that the game has a blistering "Overwhelmingly Positive" rating on Steam with a remarkable 99 percent of player reviews giving the game a thumbs-up. But somehow, this stunning follow-up to 2024's lovely 20 Small Mazes has not received a single published review, and has gone forgotten in end-of-year lists.
Video games
Board games
fromGame Informer
2 months ago

The Best Tabletop RPGs Of 2025

2025's tabletop RPGs showcase a broadening hobby with diverse, impressive new releases competing alongside enduring, mainstay systems.
fromGameSpot
2 months ago

Best Soulslikes To Challenge Yourself With

Although one could argue that Demon's Souls was first, it was its multiplatform sequel that really introduced players to the genre's pillars that have persisted in the near two decades since. While this is sometimes reduced to just difficulty in some cases, what makes a Soulslike is far more than that, pulling in aspects of exploration, narrative structure, character progressions, and more to create a wholly distinct experience that can cater to a variety of different players depending on what parts are more heavily emphasized.
Video games
fromGameSpot
2 months ago

The Best Co-Op Horror Games To Put Friendships To The Test

The best co-op horror games know when to scare you senseless and when to let you experience triumph as a team over whatever spooky peril is waiting around each corner. Shadows that move when they shouldn't, distant footsteps drawing ever closer, and the dread of confronting something unknown--it's all better with company. Instead of facing your fears alone, you're able (although, sometimes forced) to rely on others: sharing resources, comparing clues, calling out directions, and of course screaming over each other when everything goes wrong.
Video games
Video games
fromGameSpot
3 months ago

The Best Mobile Games Of 2025 For iOS And Android

Mobile games prioritize quick, compelling, and sustainable gameplay; Umamusume offers anime horse-girl training and racing through a gacha progression toward the URA Finale.
fromwww.theguardian.com
3 months ago

Bluey's Quest for the Gold Pen: after some misfires we finally have the first good Bluey video game

Bluey embodies the talent, heart and character of Australia's creative industries. But unfortunately, until now, the beloved franchise's video games had a track record spottier than her friend Chloe the dalmatian. Some parents treated Budge Studios' 2023 mobile game Bluey: Let's Play! with caution, with its $9.99 monthly subscription and persistent adverts for Budge's other licensed games. Later that same year, Artax Games' Bluey: The Videogame was widely criticised on release for its barely two-hour run time, technical problems and $60 price tag.
Video games
#indie-development
fromKotaku
3 months ago

Mega Raichu Flies Around Like Superman, And It Rules

I've put maybe five or six hours into , and I spent maybe two of those hours desperately searching for two items: Raichunite X and Raichunite Y. These two Mega Stones would allow Raichu, my favorite Pokémon who has never gotten any respect , to Mega Evolve into one of two forms. I had been begging Game Freak for Mega Raichu for so long, I had honestly given up hope that my boy would get a superpowered transformation in , then they gave him two.
Video games
Video games
fromKotaku
3 months ago

Final Fantasy 7 Remake Devs Worried The Sword Was Too Big

Square Enix retained Cloud's oversized Buster Sword in the remake because its iconic design outweighed realism concerns.
fromKotaku
3 months ago

The Outer Worlds 2 Gave Me What I Wanted And I Hated It

I was afraid to learn the answer. The odds that it was what I wanted to hear were not in my favor. What I wanted is practically unheard of in Western-style action role-playing games. But there were encouraging signs from the first dozen or so hours of my initial playthrough that this time might be a rare exception. I'd made it through Paradise Island, the game's first open area, without sparing a thought about how much loot I was carrying. I couldn't find the genre-typical "infinite home base storage chest" anywhere on my ship. I scoured the game's inventory menu for tiny numbers I might have missed with a more casual glance. Nothing.
Video games
Education
fromFortune
3 months ago

Video games can teach designers deeper lessons than 'high score streaks' and gamification | Fortune

Game design offers engagement strategies for education beyond simple points, streaks, and leaderboards, emphasizing sustained effort and motivation through thoughtful mechanics.
Games
fromArs Technica
3 months ago

"Players are selfish": Fallout 2's Chris Avellone describes his game design philosophy

Center game experiences on the player's perspective and choices to maximize enjoyment and engagement.
fromInverse
3 months ago

One Legendary Series Is Still The King Of Strategy Games. Its Developer Shares The Secrets Of Longevity.

I think what underpins our success is the pillars of scale, immersion, and authenticity. The tenants that we develop all our games by, and that level of authenticity we instill. It provides an experience that, for me, is unmatched,
Games
Video games
fromGameSpot
3 months ago

WoW Housing Is Finally Here, But There Is A Crack In The Foundation

World of Warcraft introduces player housing early-access December 2 for Midnight preorders, aiming to avoid Garrisons' isolation and customization failures.
fromArs Technica
3 months ago

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death

In an interview from his New Zealand home, though, Gilbert noted that his catalog also includes some reflex-based games- Humungous Entertainment's Backyard Sports titles and 2010's Deathspank, for instance. And Gilbert said his return to action-oriented game design today stemmed from his love for modern classics like Binding of Isaac, Nuclear Throne, and Dead Cells. "I mean, I'm certainly mostly known for adventure games, and I have done other stuff, [but] it probably is a little bit of a departure for me," he told Ars. "While I do enjoy playing narrative games as well, it's not the only thing I enjoy, and just the idea of making one of these kind started out as a whim."
Video games
Video games
fromKotaku
3 months ago

Persona Director Says 'JRPG 3.0' Is Coming To Re-Shape The Genre 'At A Fundamental Level' - Kotaku

JRPGs have evolved through three eras and a forthcoming 'JRPG 3.0' promises fundamental changes in game structure, presentation, and player dimensionality.
fromInverse
3 months ago

The Creator Of 'Persona 3' Wants To Revolutionize JRPGs Again

Katsura Hashino is the mind behind beloved cult classics like Shin Megami Tensei III, Trauma Center, and , but he's best known as the director of and, which redefined the franchise's identity and pushed the entire genre forward. Now, it seems Hashino isn't content to just keep doing the same thing. The creator has said he wants to fundamentally change the genre's "structure and presentation," and create "JRPG 3.0."
Video games
Video games
fromInverse
3 months ago

Move Over, Mario Kart. 35 Years Later, Nintendo's Best Racing Game Still Feels Divine To Play

F-Zero is a groundbreaking 1990 SNES futuristic racing game whose fast, neon-soaked design and characters defined the sci-fi racer genre and still plays superbly.
Video games
fromKotaku
3 months ago

Dragon Quest I&II HD-2D Remake Changed How I Look At The Series

Dragon Quest I&II HD-2D reimagines the originals as a modern HD-2D Dragon Quest experience that prioritizes contemporary design over strict NES-era fidelity.
Video games
fromKotaku
3 months ago

Marvel Rivals And Overwatch 2 Fans Are Fighting Again

Fans accuse Overwatch 2's new hero Vendetta of borrowing design and gameplay elements from Marvel Rivals' hero Magik, sparking copycat debates.
fromGameSpot
3 months ago

Fallout Creator Says Modern Games Are Going Through An Identity Crisis

Veteran RPG developer and Fallout co-creator Tim Cain argues that modern games have forgotten some lessons of history--a point he made in a recent YouTube video--you can watch the full video below--responding to a viewer's question about whether older titles contain any supposed lost wisdom. Cain's answer--"Yes, there is. Good question." Looking back at his own early years in the industry, he describes an era with only programmers and some artists, but no narrative designers, and far fewer competing priorities.
Video games
fromInverse
3 months ago

'Kirby Air Riders' Is Mario Kart's Weird, But Kind of Cool, Uncle

Mario Kart is stability - it's that aunt and uncle who live down the street. You have dinner at their house every week, and know you can call them for anything you might need. But Kirby Air Riders is that bizarre uncle that you only see at holidays, who's always got some crazy story about when he went to Burning Man, or a souvenir from his trip to Australia. You don't know him very well, but you always have a good time seeing him.
Video games
Video games
fromCodrops
4 months ago

Blood Sugar Battler: Building a Real Game as a Designer using AI | Codrops

Designer created Blood Sugar Battler, a one-minute tap-based mobile web game using AI tools to teach diabetes management through gameplay, scoring, and power-ups.
Video games
fromKotaku
4 months ago

Vampire: The Masquerade - Bloodlines 2: Great Story, Bad Game

Bloodlines 2 creates audiovisual tension for Masquerade breaches but lacks meaningful in-game consequences or moral mechanics tied to feeding, killing, and loss of humanity.
Games
fromInverse
4 months ago

5 Years Ago, PlayStation Released The Perfect Superhero Game

Miles Morales refines Insomniac's Spider-Man into an intimate, tightly paced origin story that surpasses its predecessor.
fromGameSpot
4 months ago

Phasmophobia's Next Map, Nell's Diner, Hints At The Game's Exciting Future

Nell's Diner, Phasmophobia art director Corey Dixon told me, is full of unique assets, many more interaction points than a typical map in the game, and several Easter eggs. Back when the game was developed by a single person, Daniel Knight, his expertise was in programming, not things like art direction, which is why today Phasmophobia still mostly uses some generic assets for things like furnishings, vehicles, and even the feared ghosts themselves.
Video games
Video games
fromGame Informer
1 month ago

Here's How The Dragon Quest VII Reimagined Team Streamlined Its Main Scenario

Dragon Quest VII Reimagined shortens the original 100+ hour experience by streamlining the main scenario and preserving core character themes and essential stories.
fromInverse
4 months ago

10 Years Ago, A Legendary Studio Made Its Last Great Open-World RPG

There's the obvious challenges of actually achieving success, but once you've created a hit TV show or blockbuster movie, the clock starts ticking on that nefarious "what's next?" question. Now the measurement of success isn't just how something compares to its peers, but how it compares to all prior achievements. This is especially daunting for video games, where a smash hit can define - or destroy - a studio's future.
Video games
Video games
fromRaph Koster
4 months ago

Game design is simple, actually

Game design centers on creating solvable problems that enable player mastery and measurable progress in prediction, which generates durable engagement and lasting "fun".
Video games
fromKotaku
4 months ago

Arc Raiders Review: Thrilling, Approachable, Excellent

Arc Raiders triggers primal survival instincts like paintball, offering thrilling danger and reward-driven gameplay without physical pain but with emotionally painful losses.
Video games
fromInverse
4 months ago

'Red Dead 2's' Biggest Mystery Just Got Solved (Sort Of)

Nigel's search for Gavin in Red Dead Redemption 2 was intentionally ambiguous and partly designed as a trolling red herring by Rockstar.
Video games
fromKotaku
4 months ago

Dispatch Brings Back One Of The Worst Parts Of Telltale

Choice-based games that hide exact dialogue behind vague blurbs cause mismatch between player intent and character actions, exemplified by Dispatch's confusing options.
fromGameSpot
4 months ago

Original Halo Developer Slams Campaign Evolved's Changes

You aren't supposed to be able to take the Warthog up to steamroll the Hunters. I intentionally placed rocks in the way so you had to fight them on foot. When you can just smash the crates out of the way it wrecks the encounters.But the worst part? They put trees in the landing...
Video games
Video games
fromGameSpot
4 months ago

Peter Molyneux Claims Masters Of Albion Will Finally Break His OverPromising Streak

Peter Molyneux intends Masters of Albion as his final game and a redemption title to combine RTS, god-game, and RPG elements after past overpromises.
fromInverse
4 months ago

'The Outer Worlds 2' Director Explains the Fallout New Vegas Radio Idea They 'Couldn't Realize' Until Now

"Bethesda introduced the radio in Fallout 3, which we didn't have in the original Fallout games, and I thought that was really cool. But most of the stuff they did, and in New Vegas, was all off-the-shelf existing music," The Outer Worlds 2 creative director Leonard Boyarsky tells Inverse, "I understand why they had to do that, because it'd be ridiculous to think you would come up with 60 songs from scratch. So even back then, it was in the back of my brain that it'd be cool to hear what music from this place would have sounded like."
Video games
Video games
fromGameSpot
4 months ago

FF7 Rebirth Director Doesn't See A Problem With Yellow Paint

Environmental guidance such as yellow paint is necessary in many games to help players navigate and avoid frustration, though implementation remains debatable.
Video games
fromKotaku
4 months ago

Arc Raiders' Design Director On Extraction Shooters

Arc Raiders removes prone to preserve pacing and balance while prioritizing approachability in an extraction shooter that maintains intense, weighty movement and tactical risk.
Games
fromKotaku
4 months ago

Final Fantasy 7 Rebirth Director Defends The Scourge Of Yellow Paint

Yellow paint navigation markers in modern games are necessary to guide players and prevent frustration, despite some players finding them immersion-breaking.
fromGameSpot
4 months ago

Live-Service Games Are Not Real Games, Former PlayStation Boss Says

According to Shawn Layden, a live-service game "isn't really a game." The former PlayStation executive said in an interview that a live-service game is better described as a "repetitive action engagement device." Then what is a game? Speaking to The Ringer, Layden said a game needs three elements. "I need a story, I need a character, and I need a world," he said.
Video games
fromGameSpot
4 months ago

Silent Hill Is At Its Best When It Takes Risks

Over the course of its 26-year history, the Silent Hill series has built up a reputation for offering deep dives into the more psychological side of the survival horror genre and giving players complex stories and experiences that often resonate more deeply than those found in the genre's action-focused contemporaries. This complexity, however, doesn't mean the series is without formula.
Video games
Games
fromUX Magazine
4 months ago

Flow State Design: Applying Game Psychology to Productivity Apps

Recreate game mechanics—balanced challenge, clear goals, and immediate feedback—to induce flow and make productivity tools engaging rather than tedious.
Video games
fromKotaku
5 months ago

Pokemon Legends: Z-A Changes Shiny Hunting Forever

Pokémon Legends: Z-A prevents found Shiny Pokémon from despawning, stashing up to ten shinies and preserving them across area changes unless defeated in battle.
fromGameSpot
5 months ago

Battlefield 6 Proves We Need To Embrace Companion Apps Again

There was once a time when having a full-blown computer in your pocket was still a fairly novel concept, and game developers, publishers, and console-makers were all too eager to find ways to work their existing products and franchises into mobile apps. Some of these were terrible, offering cheap imitations of their big siblings and often charging exorbitant prices for microtransactions, but there were also a whole bunch that took a different approach.
Video games
fromThe Verge
5 months ago

Pokemon Legends: Z-A is a fantastic return to (mega) form

After shaking up the Pokémon formula with Pokémon Legends: Arceus, its successor, Legends: Z-A, pushes things even further - and it's a very welcome change of pace. With , Nintendo and Game Freak demonstrated how much more vibrant, weird, and exciting the monster catching series could become with a few key changes to the classic formula. Arceus' historical story and open-ish world made the Pokémon universe feel like a bigger, wilder place, just as the revamped battling and catching mechanics turned the familiar process of filling out your pokédex into a completely different kind of experience.
Video games
Video games
fromArs Technica
5 months ago

It's time for game developers to bring back the cheat code

Cheat-style progression options return, letting players choose faster leveling, infinite resources, and other gameplay alterations while preserving optional obscurity via cheat codes.
Video games
fromGameSpot
5 months ago

Explore The Origins Of Metroidvania In This New Retro Gaming Book

A new book examines the origins and evolution of the metroidvania genre, tracing themes and objectives across early exploratory platform action games.
Board games
fromGameSpot
5 months ago

Magic: The Gathering's Head Designer Admits He's Still Trying To Like The Commander Format

Mark Rosewater dislikes the Commander format, preferring Magic's strategic one-on-one formats and viewing Commander as a political, multiplayer experience.
Video games
fromwww.theguardian.com
5 months ago

Ghost of Yotei review a brutal and stunningly beautiful samurai revenge quest

Ghost of Yotei pairs a vengeful protagonist, Atsu, with stunning direction, but player errors and UI placement sometimes produce unintentionally ridiculous moments.
fromKotaku
5 months ago

Resident Evil 9 Aims To Be More Like RE2

As one of the longest-running survival horror series, has had somewhat of an identity struggle over its many years. Some entries have been more action-focused, while others prioritized the dread and horror many come to the genre for. The last entry, Resident Evil Village, arguably leaned toward the action side of the equation. But the upcoming ninth entry, Requiem, aims to double down on the series' horror elements.
Video games
Video games
fromArs Technica
5 months ago

30 years later, I'm still obliterating planets in Master of Orion II-and you can, too

Master of Orion II (MOO2) exemplifies pure 4X design, rewarding long-term compounding decisions across exploration, expansion, exploitation, and extermination despite some design flaws.
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