Sanibel Review
Briefly

Sanibel Review
"Sanibel is a rondel-style game where players "walk" across a strip of Sanibel Island, turn around at the lighthouse, and then walk back to their starting spot, collecting shells along the way. The game ends when each player has returned to the start. Turn order is dictated by whoever is furthest back along the beach. If a player is far enough back, it will be possible for them to take multiple turns in a row until a different player is further back."
"There is also a "wave" token on the board that will move any time it is behind all players, causing the beach to be replenished with a new assortment of calcified goodies. On your turn, you must advance your pawn a minimum of one section of beach forward. Each beach section contains multiple landing sites that allow players to collect anywhere from 1 to 3 different shells/shark teeth."
"The more lucrative spots (collect 3 items) are closer to the front, so there is a tradeoff between turn order and shell-collecting efficiency. Collecting involves selecting among 5 possible categories of shells or shark teeth existing in two different geometric shapes (hexagons or diamonds) and immediately arra"
Sanibel is a 2–4 player abstract board game about collecting seashells and shark teeth from Southern Florida. Players move along a strip of Sanibel Island, turn at the lighthouse, and return to their starting positions. The game ends when all players have returned to the start. Turn order depends on who is furthest back, and the beach replenishes when a wave token moves behind all players. On each turn, players must advance at least one beach section. Each section offers landing sites that yield 1 to 3 items, with higher-yield sites closer to the front, creating a tradeoff between acting sooner and collecting more. Collection choices involve selecting categories of shells or shark teeth from geometric arrangements.
Read at Board Game Quest
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