Sweet Lands Review
Briefly

Sweet Lands Review
"So, of course, my interest was piqued when I heard about a new game called Sweet Lands, where players are tasked with constructing a confectionery country filled with brownie buildings, coffee shops, ice cream towers, and more, to prove their worthiness to replace King Sugar Syrup, currently ailing from overindulgence. Designer and artistic duo Totsuca Chuo and Tatsuki Asano, who previously brought us Ostia, have reunited for a heavier resource-management Eurogame that accommodates 1-4 players over 100-200 minutes."
"Over each of 5 rounds, players will take actions through a mixture of card play and worker placement. Players receive 5-6 new cards each round, and they must decide to play them either as: Part of their tableau, which results in a one-time, end-round, and/or industry-linked reactivatable bonus Payment for worker-placement spots Worker placement is the bulk of the gameplay, and if you're the first player to activate any given spot, the cost is one card plus any resource costs associated with that spot."
Sweet Lands is a heavy resource-management Eurogame for 1-4 players with a 100–200 minute playtime. Gameplay unfolds over five rounds combining card play and worker placement. Players receive 5–6 cards each round and choose to add cards to a tableau or spend them to occupy worker-placement spots. Tableau cards can grant one-time, end-round, and industry-linked reactivatable bonuses. Worker-placement spots can be activated one to three times per round; the first visitor pays one card plus any resource costs while subsequent visitors must discard additional cards. Players build a confectionery country on a personal map board using five terrain types and six property types connected by roads.
Read at Board Game Quest
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