
"G2A frames the move as the next step in scaling an organisation that, by its own account, has reached institutional scale without ever raising outside capital. The numbers behind the announcement According to G2A, the marketplace now turns over an annual gross merchandise value of nearly $400m, with EBITDA above $20m and stable double-digit year-on-year growth. It serves more than 35 million users across 180 countries and recorded more than 200 million visits in 2025."
"The Polish-founded digital marketplace, which began life in 2010 as an online video-game store and has since grown into one of the world's largest platforms for digital entertainment, said this week that Krzysztof Krawczyk has acquired a minority stake in the company and will become Chairman of its Advisory Board."
"Until earlier this year, Krawczyk ran the Warsaw office of CVC Capital Partners, the global private-equity firm whose Polish portfolio he had built up over a decade. He is, by Central European standards, an unusual name to attach to a bootstrapped marketplace. That is precisely the point."
"Software, gift cards, subscriptions, and e-learning, the company says, now account for nearly half of its business; the gaming-key trade that defined its first decade is no longer the whole story. The disclosed financial profile is what private-equity operators tend to call EBITDA-positive growth at scale, the rarer kind of European internet business: profitable, large, and built without burning subsidised capital."
G2A is a Polish-founded digital marketplace that started in 2010 as an online video-game store and grew into a large platform for digital entertainment. The company announced that Krzysztof Krawczyk acquired a minority stake and will become Chairman of its Advisory Board. Krawczyk previously led the Warsaw office of CVC Capital Partners and built a Polish portfolio over more than a decade. G2A frames the move as a next step for scaling an organization that reached institutional scale without raising outside capital. G2A reports nearly $400m annual GMV, EBITDA above $20m, stable double-digit year-on-year growth, and service to over 35 million users across 180 countries.
#digital-marketplaces #private-equity #global-expansion #ebitda-positive-growth #digital-entertainment
Read at TNW | Business
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