
"A dusty visual overlay partially obscures crowds of men in the desert, sword-fighting in armor and on horseback. With some wardrobe tweaks, this scene could look like something out of Game of Thrones or Dune. But House of David showrunner Jon Erwin says he didn't have the budget to bring these scenes to life. Instead, he used AI."
"Erwin's faith-based production company the Wonder Project sent WIRED nearly two dozen still images from "mostly AI-generated scenes" from House of David season 2, which the company says used more than four times as many AI shots compared to the show's first season-from more than 70 in season 1 to between 350 and 400 shots for season 2."
House of David season 2 used generative AI to create extensive virtual visual effects for battle sequences, landscapes, and architectural elements. The production relied on AI-generated crowds, stone fortresses, fires, and foggy panoramas to achieve large-scale visuals that the budget could not otherwise support. A faith-based production company provided nearly two dozen stills labeled mostly AI-generated and reported increasing AI shots from about 70 in season 1 to between 350 and 400 in season 2. The method paired live-action camera work and actors with digital environments to reduce time and cost versus traditional VFX.
Read at WIRED
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