
"The “Phasmophobia by Alan Wake” event runs for three weeks, beginning today, May 12, and includes the game's debut of unlockable skins, modeled after the main characters of Remedy Entertainment's Alan Wake 2: Alan himself and FBI agent Saga Anderson."
"During the Phasmophobia by Alan Wake event, four of the game's maps have been reimagined to suit the Alan Wake world, including touches that are inspired by Alan Wake 2 locations and events. Included in that limited-time map overhaul are the newest of them, Nell's Diner, as well as both of the farmhouses and Camp Woodwind."
"Like in Remedy's own games, you'll be seeking out pages from Alan Wake's writings and interacting with some of the game's enemies, including cultists in deer masks, though the game will still fundamentally feel like Phasmophobia, so it doesn't “introduce any confusion for players,” Kinetic director of marketing and partnerships Asim Tanvir told me."
"Perhaps most exciting of all, if you're coming to the event as a fan of Alan Wake, is that its story was written by Remedy's creative director, Sam Lake, and will feature narration from Alan Wake's voice actor, Matthew Poretta."
A three-week Phasmophobia event titled “Phasmophobia by Alan Wake” begins May 12 and introduces unlockable skins modeled after Alan Wake 2 characters Alan and FBI agent Saga Anderson. Four maps are reimagined for the Alan Wake setting, including Nell’s Diner, both farmhouses, and Camp Woodwind, with elements inspired by Alan Wake 2 locations and events. Players search for pages from Alan Wake’s writings and interact with enemies such as cultists in deer masks while keeping the core Phasmophobia gameplay. New challenges use items from Remedy’s game, including Alan’s angel lamp. The event story is written by Sam Lake and includes narration by Matthew Poretta as Alan Wake.
Read at GameSpot
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