
"This slow start suggests it will struggle to break even, given the reported $76 million development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do."
"Housemarque's Saros launched earlier this month to rave reviews, and it's a legitimate frontrunner for Game of the Year at this early point in 2026. However, it appears sales of the game have thus far been slower than its predecessor, Returnal, and the game may struggle to recoup its budget."
"That's according to Rhys Elliott of Alinea Analytics, who estimates Saros sold approximately 300,000 copies in its first two weeks on sale. This figure is a little behind Returnal, a very similar game that was released much earlier in the PS5's lifecycle. Saros is the first game developed by Housemarque since the studio was acquired by Sony, having operated independently and primarily developed games for PlayStation systems in the years prior."
"Thus far, a huge percentage of Saros players have previously played Returnal--Alinea estimates it at 79%--and about one-third of the game's sales thus far were during the early-access period. Those who bought Saros are certainly sticking with it, and more than 20% have already finished it."
Saros launched to strong early reviews and is viewed as an early Game of the Year contender. Sales in its first two weeks are estimated at about 300,000 copies, trailing Returnal, a similar game released earlier in the PS5 lifecycle. A large share of players previously played Returnal, and roughly one-third of sales came during early access. The reported $76 million development budget raises concerns that the game may struggle to break even. PS5 exclusives can still drive console purchases, and long-term revenue may come from third-party launches and legacy live services. More than 20% of players have already finished the game.
Read at GameSpot
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