The Outer Worlds 2 Premium Edition "Flaw" Thinks It's Funny You Spent $100
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The Outer Worlds 2 Premium Edition "Flaw" Thinks It's Funny You Spent $100
"Obsidian Entertainment's space-RPG The Outer Worlds 2 launches on October 29 for consoles and PC, but if you shelled out $100 for the Premium Edition, you're probably playing the game right now. You also probably got an in-game message mocking you for your consumerist habits, with the game citing a "flaw" in you. As spotted by GamesRadar, Redditor disenchantor took to the game's subreddit to share a hilarious pop-up they got. For buying the Premium Edition, disenchantor revealed they have a "consumerism flaw," as the game dragged them for spending so much money."
""The Earth Directorate found a flaw in you! Consumerism," the screenshot disenchantor shared reads. "You're the reason our marketing works. Promotions and sales have riddled your brain, and you're more interested in buying the next big thing than financial planning." Flaws are effects in The Outer Worlds that either provide buffs, like increasing attack damage, or are detrimental, such as reducing energy recharge rate. The consumerism flaw has a permanent positive and negative effect: it decreases vendor prices by 15% while decreasing your items' sale value to vendors by 10%."
"There's another, unrelated flaw that Redditors have found. Let's say you're the impatient gamer, the one that skips the dialogue and cutscenes to get to the action. If that's you, then, like Redditor Hefty-Paramedic1934 discovered, you could receive the "Foot-In-Mouth Syndrome" flaw, which increases the experience you earn by 15% but chooses all your dialogue for you. "You've been racing through conversations and seem to hate the idea of having to talk with others," the pop-up reads in Hefty-Paramedic1934's screenshot. "Your choices in conversations are now randomly picked for you after a few seconds, but you gain a bonus to all experience earned.""
The Outer Worlds 2 launches October 29 on consoles and PC, with a $100 Premium Edition granting early access for some players. Some purchasers encountered an in-game pop-up assigning a "consumerism" flaw that both mocks spending habits and affects gameplay. Flaws can be positive or negative, altering stats such as attack damage or energy recharge. The consumerism flaw lowers vendor prices by 15% while reducing item sell value by 10%. Other discovered flaws include Foot-In-Mouth Syndrome, which randomly chooses dialogue while granting 15% extra experience, and additional quirks like Easily Distracted.
Read at GameSpot
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