
"You can expect to sit through extensive tutorials on a game's unique mechanics and interface, often delivered as you flounder your way through an introductory mission or two, before being set loose to test your knowledge. But where many similar games treat their tutorials as a test to pass before you're certified to play the real game, Reus 2 makes learning as you go part of the fun, which is just one of the things that make it so appealing."
"Reus 2, which comes to Nintendo Switch and Xbox today after launching on PC last year, isn't technically a city builder at all, though in its focus on distributing resources and placing settlements, it feels a lot like one. Instead, it's a god game, part of the lineage of games like Lionhead Studio's Black & White. Rather than just building a city, you're building a world, using your divine influence to shape the planet into something more hospitable for its hapless human inhabitants."
"That may sound like a lot of responsibility to shoulder, and it certainly can be, but Reus 2 is far more approachable than it may sound. A big part of that is about presentation. The planet you're watching over is an orb you can spin like a wheel, rendered in two dimensions so you're only looking at a small slice of the surface at any given time."
Reus 2 is a god game that emphasizes shaping an entire planet rather than only building a city. Players use three gods to seed plants, animals, and minerals, distribute resources, and place settlements to make the world hospitable for humans. The game favors learning-as-you-go over rigid tutorials, letting players discover mechanics while playing. The presentation keeps the experience approachable: a two-dimensional, rotatable orb view, a focused, uncluttered interface, and cartoony art minimize overwhelm. Resource management and menu actions remain deep, but the design guides players through complexity without sacrificing strategic depth.
 Read at Inverse
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