
"The Divinity series began with the decent enough action-RPG Divine Divinity in 2002, followed by the decidedly mediocre Beyond Divinity in 2004, which was slammed for its crappy story and lack of originality. Things didn't improve enormously in 2009 when Divinity II came out riddled with bugs, dragged down further by a poor Xbox 360 version, but they started to look up a year later when an improved and much-fixed re-release appeared and won people over."
"Suddenly this studio known for somewhat generic action-RPGs appeared with an epic, old-school, party-based RPG that was delighting crowds. Its story was still its weaker area, but this was like a butterfly compared to Larian's previous caterpillars. However, it would be three years later than every single element would come together into one glorious whole with the release of Divinity: Original Sin II, one of the all-time best RPGs ever released."
Larian appeared at the Game Awards with a desert statue and an unsettling trailer for a new RPG while Divinity: Original Sin II received an official Switch 2 update. The Divinity series began with Divine Divinity in 2002, followed by the poorly received Beyond Divinity and a bug-riddled Divinity II that later improved with a re-release. A 2013 RTS spin maintained interest, and Divinity: Original Sin (2014) shifted the studio toward an epic, party-based RPG style. Divinity: Original Sin II (2017), refined through Kickstarter funding and Early Access community feedback, became one of the all-time best RPGs.
Read at Kotaku
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