BioShock 4 Lost Years Chasing "Dead Ends," Says Take-Two CEO
Briefly

BioShock 4 Lost Years Chasing "Dead Ends," Says Take-Two CEO
"“I think finding the right creative purchase was hard, as it turns out,” Zelnick added when quizzed about current attempts to revive BioShock. “I think we, in retrospect, wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends.”"
"“What we do is a big team activity in the same way that making a movie is a team activity,” Zelnick explained. “And with big team activities, you can't necessarily tell how it's going to be until it all comes together, or begins to come together, and that can take a while and can be very costly. I also did a couple of movies [in which] when you put it all together, having spent all this money in real time, it wasn't a movie. It was unreleasable.”"
"“I think we, in retrospect, wasted a lot of time and money chasing down some creative alleys that turned out to be dead ends.”"
"Meanwhile, a BioShock movie is also in development at Netflix"
BioShock releases slowed after BioShock Infinite and its expansions, leaving the franchise without a new entry for more than a decade. 2K Games created Cloud Chamber in 2019 to develop new BioShock games, but no updates emerged and layoffs led to the departure of Kelley Gilmore. Rod Fergusson later took over. Take-Two Interactive CEO Strauss Zelnick said he was deeply disappointed by the lack of a new BioShock game and described earlier revival attempts as wasted time and money chasing creative dead ends. He said entertainment development resembles movie production, where outcomes are unclear until later stages and costs can be high. A BioShock movie is also in development at Netflix.
Read at GameSpot
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