Fortnite Dev Understands The Fear That "AI Is Going To Take All Our Jobs"
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Fortnite Dev Understands The Fear That "AI Is Going To Take All Our Jobs"
"Epic has been "exploring different AI tooling that we can use to help support our games." Arnett said she understands that "everyone's biggest fear" is that "AI is going to take all our jobs." "That's not our goal. The goal is to make us more efficient," she said, offering up an example that, with the use of AI, developers might be able to complete tasks more quickly."
"She did not give specifics, but said Epic's experimentation with AI so far has included work "in the art realm as well." That part specifically is particularly upsetting some in the Fortnite community, as fans generally do not want to see art in their games made with generative AI. Some studios do this already, as Activision has disclosed that some assets for Call of Duty are made with generative AI."
"Epic has already invested in certain AI technologies, as the company partnered with the James Earl Jones estate to release an AI-powered Darth Vader in Fortnite that players could talk to. Early on, players got Vader to use profanity, but this was quickly fixed. Earlier this year, Epic laid off more than 1,000 people and closed multiple games because it was "spending significantly more than we're making.""
"Epic also announced a $500 million cost-savings plan that will see cuts to contract work and marketing. There has been plenty of pushback against the use of generative AI in game developme"
Epic is exploring AI tooling to support game development and make teams more efficient. The stated goal is not to replace human workers, but to complete tasks more quickly, including work in the art realm. Some Fortnite players oppose generative AI for creating game art. Epic has already used AI in Fortnite through an AI-powered Darth Vader character that players can talk to, after early issues with profanity were fixed. Epic has also faced financial pressure, including layoffs and game closures, and announced a $500 million cost-savings plan involving cuts to contract work and marketing.
Read at GameSpot
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