Pillars Of Eternity Gets Turn-Based Mode As Fans Beg For A Sequel
Briefly

Pillars Of Eternity Gets Turn-Based Mode As Fans Beg For A Sequel
"Testing on the new mode will begin November 5 for the PC version of Pillars of Eternity, with plans to add it in a future patch. Game director Josh Sawyer called it a big undertaking in a video blog announcing the update, and said it was inspired by the positive reception to the addition of turn-based combat in Pillars of Eternity II: Deadfire back in 2019."
"I've never played an isometric RPG that didn't feel better with turn-based combat, so it's really neat to hear that Pillars of Eternity will be testing the more tactical option in the weeks ahead. It'll hopefully be more intuitive for some players than the game's existing "real-time with pause" combat, and get more people to check out where Obsidian Entertainment's big fantasy series got its start."
Testing for a new turn-based combat mode begins November 5 on PC, with a future patch planned to add it. The mode draws inspiration from the positive reception to turn-based combat in Pillars of Eternity II: Deadfire (2019) and will address fan criticism of that earlier implementation. Action economy is being adjusted to better reflect the spirit of the real-time with pause system, with turns tied to speed and recovery rather than the round. Lethality has been increased to keep fights brisk. A HUD toggle to swap modes on the fly is under consideration and a settings option will be available; fan reaction has been positive.
Read at Kotaku
Unable to calculate read time
[
|
]