Sega Cancels Its 'Super Game' As Live Service Projects Struggle
Briefly

Sega Cancels Its 'Super Game' As Live Service Projects Struggle
"Decided to cancel Super Game."
"The header for the slide is titled “Reviewed the strategic positioning of [Games as a Service].” Although this was never confirmed by Sega, several reports over the past five years suggested that the Super Game project was a -esque free-to-play FPS that would combine all of Sega's most popular IPs into a single title."
"Sega also states on the same slide that it's “lowered the priority of F2P” games moving forward, and that over 100 developers “have already been transferred to Full Game development” and away from free-to-play focused projects."
"This decision is undoubtedly related to the $31 million net losses reported within the same presentation, which Sega blames on the “soft” sales for its free-to-play titles and the “consolidation of two acquired companies,” Rovio and Stakelogic."
Sega canceled the “Super Game” project that was planned as a large-scale global title with Microsoft, originally targeted for launch in 2026. The cancellation was revealed in a brief line stating that Sega decided to cancel Super Game. The reference appears under a slide about reviewing the strategic positioning of Games as a Service. Sega lowered the priority of F2P games going forward and transferred more than 100 developers from free-to-play focused work to full game development. Sega reported net losses of $31 million, attributing them to soft sales for free-to-play titles and consolidation costs from acquired companies Rovio and Stakelogic. The shift aligns with broader industry reconsideration of rapid F2P expansion.
Read at Kotaku
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