The highly-anticipated follow-up to Baldur's Gate 3 is more Divinity, but it's not technically Original Sin 3
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The highly-anticipated follow-up to Baldur's Gate 3 is more Divinity, but it's not technically Original Sin 3
"The Belgian developer is returning to the series it created with Divinity, a non-numbered sequel that's designed for new and veteran players alike. The announcement was entirely cinematic, setting the tone for what looks to be the next big thing in the space. Larian calls Divinity its most ambitious title ever, with the studio striving for a level of depth and breadth we've not seen before."
"Divinity is a standalone RPG, and does not require you to have played Divinity: Original Sin, or Divinity: Original Sin 2. If you did, however, you're going to find the journey extra special because of the continuity it offers. "We're ready to bring everything we've done previously into one place," said founder and game director, Swen Vincke. "This marks the beginning of something with more breadth, depth, and intimacy than anything we've created before.""
Larian Studios revealed a standalone, non-numbered Divinity sequel centered on the Hellstone monolith and presented through a cinematic announcement. The game is designed to welcome both new players and veterans, providing continuity for those who played Divinity: Original Sin and its sequel. The studio describes the project as its most ambitious title ever, aiming for increased depth, breadth, and intimacy under the Baldur's Gate 3 team's leadership. Few specifics were shared about platforms or a release window, but the project is confirmed as an RPG likely similar in scope to previous Divinity entries and Baldur's Gate 3.
Read at VG247
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