Divinity Maker Is Uses Gen AI But Promises No Slop In Final Game
Briefly

Divinity Maker Is Uses Gen AI But Promises No Slop In Final Game
"I don't think you would have a competitive advantage if you do [use AI in the finished product], because it's gonna be what's available to everybody-if the baseline goes up because generation is available to everybody? Fine, that's a new reality that we're in. But you're still gonna wanna create something special on top of that, and I think that's where teams like us will make the difference."
"I don't think that people in my position that say 'oh, we'll replace everyone with AI' are doing the right thing, they're doing the wrong thing. But what I do think is we're gonna jump forward in the kinds of games we make...we're gonna be making our games differently, but to say that it'll replace the craftsmanship? I think we're very far from it."
Larian Studios has embraced generative AI for exploring ideas and for early prototyping, applying tools to PowerPoint slides, placeholder text, and concept art. Some employees have objected to the technology, though most staff are more or less okay with current implementations. The studio commits to excluding generative AI from finished games, ensuring final in-game performances use human actors and that writing remains internal. The studio expects generative AI to raise the baseline of available assets but emphasizes that human creativity and craftsmanship will remain essential for creating distinctive, high-quality game experiences.
Read at Kotaku
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