Roblox Moments is in beta now, and consists of short videos up to 30 seconds in a vertical format that'll be familiar to anyone who uses TikTok or Instagram Reels. The difference with Roblox Moments is that the videos are taken directly within various Roblox experiences--what the platform calls the user-created games and apps that live on the platform. When scrolling through Moments, users will be able to go directly to the featured experiences from the video feed.
Screen readers narrate on-screen menus so blind and low-vision players can navigate a game or a piece of software without additional assistance. Typically, screen reading software is custom-built for each game, which can make them resource-intensive for developers to implement. "Building something like that from scratch has to be decided upon early in development so you have the time/resources allocated to make it properly," Steve Saylor, an accessibility consultant and creator, shared on Bluesky. "Having it in-engine can mean the heavy lifting is done for you, and the cost of time/resources now is significantly lower."
Final Fantasy Tactics is one of those rare games that quite literally defined a whole genre - an essential text for the strategy RPG at large. But it's also one of most beloved, and shockingly topical, stories ever told through a game. Recreating something with that legacy is no small task, but The Ivalice Chronicles development team is made up of veterans that worked on the original, and they're hungry for more.
"I think it's probably one of the least understood jobs," Paul Scott Canavan says of concept art for video games. He has worn a number of hats in his career as a creative director, art director and artist, but has always been hands-on with concept art, including 2023's narrative-based adventure A Highland Song. "Concept art encapsulates a whole lot of stuff. It's like the broadest range of art styles that you can do as an artist," he says.
The game was from a new IP called Borderlands, and promised, as the cover's tagline said, to combine concepts from action/RPGs like Diablo with the post-apocalyptic setting from series like Mad Max within the wrapper of a first-person shooter. The game looked promising thanks to its tight gameplay, genre-melding concepts, and promise of millions of guns. Still, there was just one problem: Borderlands and Gearbox had a massive identity crisis to address as deadlines rapidly approached.
After a year on the sidelines, Football Manager's creators say the game will be back this year. But the top boss behind the video game admits cancelling the 2025 edition was "embarrassing". Fans hoping to play FM25 were left disappointed when its was initially delayed last year, before being scrapped completely in February. "Things went wrong" while the game was being developed, Miles Jacobson tells BBC Newsbeat.
Kojima stated he intends to continue developing new projects while maintaining his health and well-being, underscoring a passion that has defined his career for over three decades. Over on Twitter, Kojima expressed deep gratitude and posted a heartfelt message to his fans for the outpouring of support over the years. He reaffirmed his lifelong commitment to creativity, emphasizing a balanced approach to work: "not to overwork" and to "take it easy."
We learned in July that Stalker 2: Heart of Chornobyl would come to PlayStation later this year. On Thursday, developer GSC Gameworld gave us a specific release date: November 20. That's exactly a year after its PC and Xbox launch. The PS5 version will support adaptive triggers, haptic feedback, gyro aiming and more. Meanwhile, PS5 Pro users will see upgraded resolution, shadows and reflections (among other enhancements). The game will be available in a $60 standard edition, an $80 deluxe one and a $110 ultimate edition.
Everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game. If content created at least in part by generative AI tools has made its way into past Call of Duty games, that was "by accident," Leslie said. He may be referring to the multiple instances of AI-generated content in Call of Duty that fans have spotted over the years. For what it's worth, Activision has acknowledged that its development teams do in fact use "generative AI tools" as a means to "help develop some in-game assets."
"We live in a world now, where there are AI tools," he . "I think our official statement we said last year, around Black Ops 6, is that everything that goes into the game is touched by the team a hundred percent. We have generative AI tools to help us, but none of that goes in-game."
StarRupture combines base building, exploration, combat, and survival mechanics, with players managing colonies on Aracadia-7 while defending against indigenous creatures and the dangerous talking star, Ruptura.