"That was a skill-based RPG system that I was looking for that could simulate real-world things, because most things were fantasy or science fiction, but there was "lockpick" or "climb walls" or "Uzi," you know, "machine guns," that sort of thing. So, I gravitated towards that system and we licensed it, and that was the genesis of Wasteland. Wasteland, to me, is what set the imprint in terms of innovation, such as grey morality and non-linear gameplay."
"The Fallout franchise possesses one of the most unusual and fascinating histories of any gaming franchise. Starting as a side project for a programmer who tried to recruit coworkers through an office pizza party, the franchise has blossomed over its more than three decades of existence into a triple-A juggernaut and a critically acclaimed, award-winning Hollywood series. We spent hours picking the brains of those who were directly involved with the creation of Fallout, as"
Fallout originated at Interplay in the mid-1990s as a B-tier side project that drew on prior post-apocalyptic RPG Wasteland. The design adopted a skill-based system inspired by Tunnels & Trolls and emphasized grey morality and non-linear gameplay. Early development involved small teams and spare-time engine work. A programmer initially recruited coworkers through an office pizza party to form the project. Over more than three decades the franchise expanded into a major AAA game series and an award-winning Hollywood adaptation, with contributions from creators such as Brian Fargo and Tim Cain.
Read at Game Informer
Unable to calculate read time
Collection
[
|
...
]