
"I had this idea, let's go out to a store and buy the cartridges, buy three or four of them. And indeed, despite Linden's technical wizardry, even he couldn't do anything about the underpowered hardware, and, as anyone who's played it can tell you, while the sheer existence of Doom on the SNES may be magical, playing it is anything but."
"It got a standing ovation, Linden recalled, and right then and there Sculptured decided they wanted to do a Super FX game. Back in 1994, Doom was a year old and represented the cutting edge of a newly popularized genre that would, eventually, become known as first-person shooters."
Doom has been ported to numerous devices since its 1993 launch, spawning countless unofficial and official versions across gaming platforms. Randal Linden, a Canadian developer known for work on Dragon's Lair and emulators, created an official Super Nintendo port in 1995 for Williams Entertainment. After witnessing a Doom demonstration on the SuperFX chip at a private Nintendo event that received a standing ovation, Sculptured Software decided to pursue a SuperFX game. Despite Linden's technical expertise, the SNES hardware limitations prevented the port from being fully playable, though its existence remained remarkable given the console's constraints.
Read at Kotaku
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