
"Danganronpa and The Hundred Line: Last Defense Academy are the types of games it's hard to get a big company behind. One's a murder mystery about teenagers killing each other, the other is a sprawling visual novel with 100 different endings. Kazutaka Kodaka, the lead on both these projects, explained how he gets games like this out the door, and it sounds like the key to getting a teenage deathmatch murder mystery approved is lying to your bosses."
""You've got to deceive the company," he wrote. "Pursuing creative work while in a company is impossible if you're someone who does whatever the company tells them. Even if it means that you have to pretend to obey, keep doing what you like. Use your company. And if something goes wrong, the one who hired you is to blame anyways lol.""
"Danganronpa V3: Killing Harmony has a particularly bold, anticapitalist message that pokes fun at companies who keep churning out the same franchises every year, and I would have been surprised if Spike Chunsoft cleared that when it makes the company look bad. That hasn't stopped the company from trying to pump out more from the series, though, including a weird gacha spin-off called Danganronpa S that was pretty universally maligned by fans."
Kazutaka Kodaka obtained approval for unconventional game projects by misrepresenting intentions to corporate management while continuing creative work under the company's umbrella. Danganronpa is a murder-mystery series featuring teenagers killing each other; The Hundred Line: Last Defense Academy is a sprawling visual novel with 100 different endings. The recommended approach involved pretending to obey corporate directives, using company resources, and accepting that blame falls on the employer if things go wrong. Danganronpa V3 contains a bold anticapitalist message, and the franchise has since produced additional entries, a maligned gacha spin-off, and an enhanced remake of Danganronpa 2 with new scenarios.
Read at Kotaku
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