Final Fantasy 7 Remake Part Three Will Stick With An Older Engine
Briefly

Final Fantasy 7 Remake Part Three Will Stick With An Older Engine
""We've been using Unreal Engine 4, but we've made a lot of modifications to fit our needs," Naoki Hamaguchi explained in a new interview with GameSpot (via ). "It's more beneficial to have something we're already familiar with and have customized to fit our needs.""
""My stance hasn't changed on depending on AI to produce something or to create something," Hamaguchi told GameSpot. "I don't rely on AI to come up with ideas and things like that." He continued, "That said, AI is a tool that I and other colleagues would utiliz"
"Sticking with the more familiar version of the tools could help Square Enix get the third FF7 Remake game out faster. Plenty of other game studios have lost precious development time when shifting to the newest version of an Unreal Engine toolset, though not everyone has faced the same level of trouble with switching over."
The third Final Fantasy VII Remake installment is already playable and is currently being polished by the development team. Development continues on a heavily modified Unreal Engine 4 rather than migrating to Unreal Engine 5, allowing the team to rely on familiar, customized tools and reduce unknowns. Remaining on UE4 can speed turnaround and aid a future Switch 2 port, but it may introduce graphical trade-offs compared with newer engine features. Quality assurance automation is being pursued, and generative AI is being treated as a practical tool for workflows rather than a source of creative ideation.
Read at Kotaku
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