
"In amongst last week's shock announcement that Ubisoft was cancelling a number of games (including the Prince of Persia: Sands of Time remake), delaying others, and restructuring itself such that even more studios would be closed, was a demand that all employees return to their local Ubisoft office, five days a week. After this new plan was sprung on 15,000 staff at the same time as it was made known to the public, Michaud-Cromp took to his LinkedIn account on January 23 to vent."
"Michaud-Cromp is not alone in his criticism of Ubisoft's declaration that all employees must now return to working full-time in offices. Many Ubisoft staff took to the company's internal message board to vent their feelings, as seen and reported on by Kotaku last week, not least because Parisian employees in particular had only recently completed negotiations to ensure they could maintain two work-from-home days a week."
David Michaud-Cromp, a Ubisoft Montreal level design team lead, received a three-day unpaid disciplinary suspension after making public remarks critical of Ubisoft's new five-day in-office return policy. The policy was announced alongside major project cancellations, delays, and a restructuring that included studio closures, and was communicated simultaneously to 15,000 staff and the public. Multiple Ubisoft employees expressed frustration, including on internal message boards, particularly Parisian staff who had negotiated two remote workdays. Ubisoft presented the suspension as related to "an alleged breach of the duty of loyalty." Michaud-Cromp's LinkedIn posts criticized the stated collaboration rationale for the return-to-office mandate.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]