Dispatch Devs Explain Why One Love Interest Got More Screentime
Briefly

Dispatch Devs Explain Why One Love Interest Got More Screentime
"Nick Herman states that the screentime discrepancy between Blonde Blazer and Invisigal was not meant to elevate one character over another, but was a natural result of the story being told."
"Invisigal, as a dispatchee, participates in missions and her character arc reacts to how Robert treats her as an employee, leading to more interactions compared to Blonde Blazer."
"The scene where either Blazer or Invisigal dances with Robert at a party highlights Invisigal's unrequited feelings, showcasing character depth regardless of the player's chosen relationship."
In 'Dispatch', protagonist Robert Robertson III has two love interests: Blonde Blazer, a standup superhero, and Invisigal, an angsty ex-villain. The choice of love interest significantly impacts gameplay. Despite the perception of favoritism, Invisigal's greater screentime is attributed to her involvement in the game's core structure, as she participates in missions alongside Robert. AdHoc co-founder Nick Herman clarifies that the narrative naturally led to this discrepancy, emphasizing that the character dynamics reflect their roles rather than studio bias.
Read at Kotaku
Unable to calculate read time
[
|
]