I stopped using Figma for 70% of my product design work...and my output doubled.
Briefly

I stopped using Figma for 70% of my product design work...and my output doubled.
"Most design problems aren't 'design' problems. They're 'Thinking' problems.They're 'Clarity' problems.They're 'Too-many-tabs-open' problems. More prototyping. More pixel-shifting. More polish in Figma alone isn't going to help you with those. For me, without clear thinking, Figma just results in more confusion, more mess, and more mockups than I can mentally manage. The Problem: Figma wasn't the bottleneck - my thinking was"
"Like most UX/UI designers, I used to jump straight into Figma the moment I had a product idea or a design task to complete. I'd tweak colors, mock up screens, build components, and then... get stuck. Not because I didn't know how to design, but because I didn't know what I was designing - who it was for, how it solved the problem, and what the business actually needed from it. I was designing aimlessly.Which meant I was redesigning constantly.Which meant I was wasting time."
Designers often jump straight into Figma and focus on visuals before defining the problem, audience, or business needs. Excess prototyping and pixel-shifting without clarity create more confusion, more messy mockups, and cognitive overload. The real bottleneck is unclear thinking rather than the design tool. Aimless design leads to constant redesign and wasted time. Prioritizing problem definition, user and business clarity, and focused thinking before high-fidelity polish reduces iteration and produces more effective design outcomes.
Read at Medium
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