
"Design systems are powerful tools. They ensure that visual and interaction design are consistent, freeing teams to tackle real user problems instead of pixel pushing. When built well, they embed accessibility and design expertise right into the system, so not every designer or engineer needs to be an expert. Design systems vary in complexity. Some just cover basics like typography, colors, and brand rules."
"What a Design-System Enforcer Does The enforcer role sounds authoritarian, but it's really about stewardship. An enforcer: Ensures that teams use the design system. It's easy for teams to build their own solutions when they're moving fast or don't fully understand what's already available. Makes sure that necessary changes get rolled back into the system. Sometimes teams need a new pattern or component. The enforcer ensures those innovations benefit everyone, not just one team."
Design systems provide consistent visual and interaction patterns that free teams to focus on user problems rather than pixel-level details. They can be simple style guides or comprehensive libraries that include code components and interaction patterns like gestures and animation timing. An enforcer role ensures system adoption, integrates new patterns back into the shared system, and arbitrates conflicting team needs. Enforcement matters because individual teams lack the holistic perspective required to maintain organization-wide consistency, and small deviations can rapidly erode a shared component's effectiveness. Embedded accessibility and design expertise in the system reduce the need for every contributor to be an expert.
Read at Nielsen Norman Group
Unable to calculate read time
Collection
[
|
...
]