'FBC: Firebreak' Director Details Bizarre Early Concepts - And Equally Strange Ideas That Made It In
Briefly

FBC: Firebreak marks Remedy Entertainment's venture into multiplayer gaming, presenting a three-player co-op experience within the universe of Control. Known for their intricate narratives, Remedy faces the challenge of standing out in the competitive multiplayer market. The game introduces familiar elements like The Hiss and The Oldest House while embracing a systems-led design philosophy. This shift prioritizes player discovery and gameplay-led experiences, allowing the game world to interact dynamically with players, rather than relying solely on handcrafted elements. Insights from development may also inform future projects at the studio.
We've been able to tap into really effectively here is systems-led design. Just that joy of having the world do things that the player can discover.
It works really well when everything is handcrafted. This is less about building the fun directly for people; it's been building a machine that builds the fun for people.
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