I'm Tired Of Sneaking Through Tall Grass In Games
Briefly

I'm Tired Of Sneaking Through Tall Grass In Games
"Sneaky grass is often found in patches hand-placed by a level designer to offer paths or options for sneaking around enemies or getting behind them."
"When you enter the sneaky grass, the game often changes your character's stance or highlights them in a different color or perhaps plays a quick sound effect."
"It's almost laughable how much tall grass is just hanging around the training zone in this gameplay clip. Nobody has a lawnmower?"
"These massively defended enemy bases are filled with pockets of incredibly tall, thick grass."
Sneaky grass refers to specific patches of foliage designed for stealth gameplay, allowing players to hide from enemies. This mechanic has been prevalent in many games, including classics like Metal Gear Solid 3 and Far Cry 2. However, its overuse in modern titles, such as Assassin's Creed and the upcoming 007: First Light, has led to a lack of excitement for players. The prevalence of tall grass in heavily guarded areas raises questions about game design and realism, as it seems unrealistic for such environments to be filled with hiding spots.
Read at Kotaku
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