Online Safety Laws Are Apparently Causing Some Studios To Rethink Their Games' Features
Briefly

Online Safety Laws Are Apparently Causing Some Studios To Rethink Their Games' Features
""I've spoken to some already [that are doing that]," Davies said. "Or, they've gone 'We will do it, but maybe not at launch.' A good example will be ... let's get the core game monetization loop working, let's make sure the gameplay is good. And only then invest in clan functionality or chat functionality etcetera.""
""But some games have got it in their head that the community and social aspect is so core to the game, it's kind of unavoidable. Some games have been built on that basis.""
The UK Online Safety Act prompted digital storefronts to ban or hide certain adult content and require age verification for viewing. Xbox will enforce age checks for some social features next year. Game developers are reassessing online features, with some considering removing or postponing user-to-user modes. Risk assessments focus on preventing children’s exposure to harmful content. Simple mitigations include not suggesting strangers for friend lists and blocking messages from unknown users. Many studios plan to prioritize core gameplay and monetization before adding social features, while community-centric games may still retain social functionality. Documentation of safeguards is becoming more common.
Read at GameSpot
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