Sony remains focused on its live service gaming strategy amidst delays and cancellations. Hermen Hulst, CEO of PlayStation Studios, emphasized that live service games are pivotal for the company, especially with Bungie's Marathon learning from prior failures such as Concord. Recent changes in studio operations, including project cancellations and layoffs, have not deterred Sony from pursuing this path. The upcoming launch of Marathon, after a mixed alpha test, will be critical in determining the viability of Sony's approach to games-as-a-service going forward.
Live service, we really see that as a great opportunity for us but with that great opportunity are some unique challenges associated so we've talked about some early success as with Helldivers 2, we've also faced some challenges as with the release of Concord.
Bungie's upcoming extraction shooter Marathon is learning from last year's multiplayer flop, Concord, as the team prepares to launch a sci-fi extraction shooter where players fight over loot.
Despite recently killing multiplayer projects at Bluepoint Games and Bend Studio, which suffered a mass layoff as a result, as well as closing London Studio, Firewalk Studios, and Neon Koi last year.
Sony remains committed to its strategy of live service games despite setbacks, emphasizing that building a foundation and strengthening capabilities in games-as-a-service is a key priority for PlayStation's future.
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