
"The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last seven years, ray tracing has been one of the bleeding-edge frontiers of graphics. But even as ray tracing-capable GPUs proliferate in consoles, PCs, and even handhelds, many gamers are still skeptical of the technology. So what's going on?"
"Ray tracing is one of the oldest technologies in pre-rendered computer graphics, but is still in its infancy in real-time computer graphics. Real-time ray tracing uses simulated light bounces to light and render a game scene. This allows for an accurate rendering of lighting and shadows and detailed reflections that don't require a bunch of work by artists beforehand. Let's take a look at how ray tracing has played out in the gaming industry so far."
The gaming industry pioneered many technologies across handheld computing, online communication, and graphics. Ray tracing emerged seven years ago as a leading-edge graphics technique but remains early for real-time applications. Real-time ray tracing simulates light bounces to produce accurate lighting, shadows, and reflections without extensive artist prework. Ray-tracing-capable GPUs are present in modern consoles and many PCs, and some handhelds support limited ray tracing. Despite hardware availability—roughly 95 million current-gen consoles—many gamers remain skeptical because of immature tooling, underused or nearly invisible implementations in games, evolving player preferences, and the timing of GPU releases amid economic shifts.
Read at GameSpot
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