
"I see its fog-drenched foothills and derelict buildings. I see its dead-end alleys and blank-faced inhabitants. And though it's not the same haunt that ensnared Harry, Heather, James, and the others--the same town that's siren song broke many a man while simultaneously building one of the most iconic horror game franchises in existence--Silent Hill f's Ebisugaoka is still a place that demands your attention; a place that, once you're there, you never truly leave. Or perhaps more aptly, it never leaves you."
"And yet Silent Hill f is not merely a somewhat-divergent continuation of a beloved series; it's an evolution, offering several gameplay improvements while also paving a new path forward. With its brilliant writing, well-designed and strategic gameplay, engaging combat, and spectacular visuals, Silent Hill f firmly establishes itself as a phenomenal work of psychological horror and among the best entries in the Silent Hill series."
Silent Hill f relocates the series to Ebisugaoka, a humid, fog-drenched foothill town that functions almost as a character. The game shifts from Lynchian-Boschian small-town America to slow-burning Japanese horror set in Honshu. Shimizu Hinako, a late-1960s high school student, faces familial tension and resistance to traditional gender roles, with a domineering patriarchal father shaping early trauma. The experience pairs brilliant writing with well-designed, strategic gameplay, engaging combat, and spectacular visuals. The game introduces gameplay improvements while charting a new creative path, delivering a memorable psychological horror experience that ranks among the series' strongest entries.
Read at GameSpot
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